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Beanalby.net ProjectsChromyShowControlsGamesRe-Pair (GGJ2020)Maintain (GGJ16)Buildinator (LudumDare34)Kitten Karnage (LudumDare33)Lickitank (LudumDare32)Super Katana Force Go! (GGJ15, 1GAM#1)Food Poisoning is Fun! (LD31, 1GAM#12)Mr. Roboto’s Balloons (1GAM #11)Cubeageddon (1GAM #10)Coins Coins Coins (1GAM#9)Worlds Collide (LD 30, 1GAM#8)Supply & Deliver (1GAM14 #7)Whack A Mouse (1GAM14 #6)SinkIt! (1GAM14 #5)Geesulburp (1GAM14 #4)Swingbot Prelude (1GAM14 #3)Flippy Ball (1GAM14 #2)Backyard Run (1GAM14 #1, GGJ14)Super Headbutt (LD 28, 1GAM #12)Fruit Frenzy (1GAM #11)Escape Velocity (1GAM #10)Super Tic Tac Toe (1GAM #9)Rescue Run (LD27, 1GAM #8)Overthrow (1GAM #7)Galaxy Star Universe (1GAM #6)Press Space To Jump (1GAM #5)Flourish (LD26, 1GAM #4)Minecart Basketball (1GAM #3)Internet Troll Assault (1GAM #2)Type2Live (GGJ)Rift Gambit (1GAM #1)Muffin the Destroyer (LD25)Squishy’s Escape (LD24)Tiny World Defense Force (LD23) 23AprChanging storage location for Docker Desktop on WindowsPosted in development | Leave a comment Docker Desktop is an extremely useful way of getting started with Docker, but the Windows client uses WSL and assumes C: has an infinite amount of space. Fortunately it’s not too difficult to change where it stores its stuff. (more…)11FebCreating a WordPress plugin development environment in DockerPosted in development | Leave a comment I was setting up a development environment for making WordPress plugins. I’m using a docker image to run WordPress, and I wanted the plugin files to be easily editable on the host machine. I’m lazy, and I don’t want any kind of “upload” or “copy into WordPress” step to be necessary. I want to “Save” in my editor and refresh the browser.This was a bit more complicated to set up than I expected, here’s the steps I used: continue reading →18AprLickitank Preview (Ludum Dare 32)Posted in General | Leave a comment I’ve spent too long messing with the basic mechanics, but I’ve finally got Lickitank feeling pretty good.28JunScreenshot Saturday – preWhackPosted in 1GameAMonth, gamedev | Leave a comment It’s not much to look at now, but things are moving and they shall be whacked. View Image →04MarOverriding UAC heuristicsPosted in development | Leave a comment x86 programs run in Windows Vista/7/8 might get detected as needing UAC permissions. If they don’t actually need them, it’s possible to override the detection so it stop asking. continue reading →05NovReplacing Wix sample GUID placeholders in EmacsPosted in development | Leave a comment The samples in the WiX tutorial contain many Id='YOURGUID-86C7-4D14-AEC0-86416A69ABDE' placeholders that need to be replaced with your own GUIDs before they can be used. It’s tedious to do this manually a dozen times for each file, so I automated it in Emacs with the lisp below: continue reading →13JulInterpolate – Unify Community WikiPosted in gamedev, Unity | Leave a comment Interpolate – Unify Community Wiki.I find myself interpolating things a lot, and the “there has to be a better way” itch kept nagging me. I Found this library, which makes it easy to various kinds of interpolations – linear, quadratic, cubic, exponential, etc. 08JulAiming in 3D, Part FourPosted in gamedev | Leave a comment This is the final part in a four part series, describing the evolution of the aiming mechanic in Minecart Basketball.This part take the rim/shot comparison used in the previous entry and moves it from down on the ground up to the level of the rim. continue reading →07JulAiming in 3D, Part ThreePosted in gamedev | Leave a comment This is third in a four part series, describing the evolution of the aiming mechanic in Minecart Basketball.Continuing from the previous setup in part two, when the prediction ends before colliding with the ground, it now draws a gray line straight down to the ground. It also detect collision with the objects like the backboard & rim, and stops the prediction at that point and draws a line down to the ground. continue reading →06JulAiming in 3D, Part TwoPosted in gamedev | 1 Comment This is second in a four part series, describing the evolution of the aiming mechanic in Minecart Basketball.This is the second iteration of the aiming mechanic introduced in part one. There are now walls and rims to interact with. There’s still no sound, and there’s no detection of successful shots vs misses. continue reading →« Older posts Recent PostsChanging storage location for Docker Desktop on WindowsCreating a WordPress plugin development environment in DockerLickitank Preview (Ludum Dare 32)Screenshot Saturday – preWhackOverriding UAC heuristicsArchivesApril 2022February 2018April 2015June 2014March 2014November 2013July 2013June 2013April 2013March 2013December 2012August 2012June 2012April 2012Categories1GameAMonthdevelopmentgamedevGeneralLudum DarenavalgazingUnity Copyright © 2022 Beanalby.netProudly powered by WordPress. GamePressBACK TO TOP ↑