Title
Elite: Dangerous Database - EDDB
Go Home
Category
Description
A site about systems, bodies, stations, commodities, materials and trade routes in Elite: Dangerous
Address
Phone Number
+1 609-831-2326 (US) | Message me
Site Icon
Elite: Dangerous Database - EDDB
Page Views
0
Share
Update Time
2022-06-19 03:00:20

"I love Elite: Dangerous Database - EDDB"

www.eddb.io VS www.gqak.com

2022-06-19 03:00:20

Toggle navigation Theme SystemsStationsAttractionsCommoditiesFactionsBodiesTrading Single Hop TradeMulti Hop Trade RouteLoop Trade RouteFind CommodityOther Site NoticePrivacy PolicyContactAPIAccount LoginSignupReset passwordResend activation emailFAQ EDDB - Elite: Dangerous Database Systems Browse the universe! Jump to any system or search by many properties. Bodies Search & Find - all about bodies! Filter bodies and find materials or resource sites. Stations Browse the universe! Jump to any station or search by many properties. You can even find the ship you wanna buy! Attractions Looking for Settlements, Installations, Abandoned Bases, Shipwrecks or Beacons? This is for you! Factions Search & Find - find your faction and discover all about their systems and stations. Commodities Browse commodities, compare and sort by numbers and go into detail to find out who sells or buys the best! Single Hop Route Wanna trade from A to B? The Single Route Finder gets you the best profit with a lot of filter options. A B Multi Hop Route Bored from being set on the same route? This tool lets you profitably space truck through the universe. A B C D E Loop Route You want the best profit possible? No matter where or what? The Loop Finder gives you exactly that! A B A B Find Commodity Mission problems? Can't find a station that sells you that stuff? Then the Commodity Finder is what you need! News EDDB welcomes all new players to Elite: Dangerous! 22-11-20 The Epic Store giveaway draws many new players to the game and I welcome all of you to take part in this epic space adventure! To make it easier understand EDDB here are some FAQs for starters: What is EDDB? EDDB is a website which tries to act as a database of all the data available in the game. In general EDDB tries to help finding stuff which players are looking for. Where does the data on EDDB come from? The data which can be found on EDDB is 100% community generated. There is no regular data dump from Frontier. Systems, stations, commodity prices, outfitting or shipyard information - all this information is 100% coming from the actual player base. How can you help keeping the data on EDDB up to date? Short answer: Use a program like EDMC while playing the game, and every time you visit a system or a station, EDDB is being updated with the latest data. Long answer: Not only EDDB but most of the Elite community websites are connected to a realtime data network called EDDN. The basic idea is that players use an EDDN client while playing the game and for instance if the player docks on a station, the latest station information is being transmitted to the EDDN network. Every website which supports EDDN gets those updates immediately. There are many client programs, offering different kinds of functionality. However, one simple to use client is EDMC, so I recommend this one for starters. Older news... Older news: Attractions - Settlements, Installations, Abandoned Bases, Shipwrecks and Beacons! 09-08-20 I am very pleased to present you the new section Attractions on EDDB. Under this section you will find all "things" which you cannot dock to, but which are worth a visit. At the moment these can be settlements, installations, abandoned bases, shipwrecks and beacons. Settlements were completely moved from the station section to the new attraction section. As a result, all stations are now dockable by definition. The possibility to edit stations on ROSS has been deactivated, since this data is updated 100% via EDDN. In contrast, attractions cannot currently be created or updated automatically and must be manually managed on ROSS. I tried to start the feature with as many initial attractions as possible. A lot of different data sources were imported initially. To avoid that manual maintenance of the data records leads to a deterioration of the data quality, attractions can be updated with two different access levels. Every normal user logged on to ROSS may only update certain properties such as the controlling faction. A special user group with more permissions can be assigned on request. Settlements: Over 50,000 settlements could be imported from many sources. With the insane help of DJA, it was possible to precisely assign the specific characteristics of most of the settlements. This includes in particular the presence of data materials. Now it is possible to filter settlements by materials. Installations: The data quality of the installations is not quite as good as for the settlements. Almost 20,000 records are currently available. If you are very familiar with the specific characteristics of the different installations, feel free to contact me so that we can improve the data quality together. Beacons: As data source for beacons this list was used. At the moment there are 667 tourist beacons on EDDB. Abandoned Bases and Shipwrecks: The entries of both groups were created 100% manually. 52 abandoned bases and 18 shipwrecks are currently known to me and are largely complete. For almost all entries pictures of DJA or Canonn are available (Thanks!). An exact assignment of materials and commodities is not yet available. However, this can be manually maintained by every user on ROSS. All in all the development of the whole feature took much longer than expected. I tend to refactor certain parts of the source code when I notice something. This can inevitably lead to unexpected bugs. Therefore: If you found a bug or have suggestions for improvement, don't hesitate to contact me (@themroc) on our EDCD Discord. Fleet Carriers and other things 20-06-20 The arrival of Fleet Carriers brought about some necessary changes on EDDB. Prices were all over the place and as of now we have no way to automatically update landing permissions for Carriers. All trading helper have Fleet Carriers disabled by default. The commodity detail page (eg Tritium) also has Carriers disabled on all views by default. The Multi Hop Trade Route Finder has been enhanced with a minimum demand and minimum supply option. The station filter in all trading helper have planetary stations enabled by default. This prevents deadlocks in some trading configurations. Three new station facilities have been added and can be used as a filter in the Station Finder: Fleet Carrier Vendor, Fleet Carrier Administration and Interstellar Factors. It takes some time until all stations are updated with EDDN data. EDDB now finally has a dark mode! 01-01-20 A dark mode was by far the most requested feature for EDDB. And now it is finally here. When I started developing EDDB 5 years ago, I had not prepared the site for multi-themes. And the longer I waited, the more difficult it would become to rework the associated source code to make it multi-theme capable. A complete refactoring of the SCSS was necessary (moving all color values in variables and generalizing structures) and that took some time. Although it took really long, I hope you enjoy it. If you encounter any problems regarding legibility or contrast, please do not hesitate to contact me. I wish all commanders out there a fantastic 2020 o7. EDDB has been updated for 3.3 - Elite Dangerous: Beyond - Chapter Four! 05-01-19 I'm pleased to announce that EDDB has (finally) been updated for the new 3.3 update. Since a lot of internal stuff changed, errors could happen. Please don't hesitate to contact me on Discord if you experience any unexpected behavior. Complete rewrite of the EDDN parser. This allows better error detection and cleaner data import. It took far longer than I anticipated. I'm very happy with the current solution though, so it was worth it. Adding all new commodities, ships and ship modules. Adding all new allegiance and government types. Adapting EDDB to the new faction behavior: Factions now have multiple states which get inherited by their controlled systems and stations. Many little fixes I forgot to keep track of For now the EDDN body parsing has been disabled. This should not have a big impact, since a lot of bodies have been imported already. I expect to get the parsing back within a week. API Update! The nightly dump schema has been updated. Check the API page for more information. Important note regarding price updates! 29-09-17 Update: This has been fixed! Unfortunately Frontiers API for prices, outfitting and shipyard is still offline. This leads to EDMC or other apps not working for price updates right now. EDDBs route finder is possibly outdated. All we can do now is wait for Frontier to fix their API. Until then - good luck in finding profitable routes Elite Dangerous 2.4 and call for help! 27-09-17 EDDB has been prepared for all the 2.4 changes. This includes system renames, new modules and Journal changes. However, some stuff needs further investigation. Update: This has been kindly submitted. Thanks! More specifically we need a raw Journal file dump of an FsdJump event for the system Rohini and of a Docking event for the station Eudaemon Anchorage in that system. You can join our Discord Server to get in touch with me (username themroc). API main version bump from v4 to v5! 16-10-16 You can read more on the API page. If you use the files, please change your import script accordingly! Minor Faction enhancement! 03-10-16 With the upcoming release of Elite: Dangerous 2.2 and the introduction of the journal (find out more about it here, here, here, here and here) the 3rd party developer community will have an awesome opportunity to programmatically know what's going on in the game. In practice this means that with EDMC (or another application supporting the journal and EDDN) every player will be able to update more data on EDDB automatically without using ROSS. This includes body information on detailed scan, black market prices on illegal commodity sale, or faction information on system arrival or station docking. This is an opportunity since only now we are able to keep track of factions and their state and system/station presence throughout the universe. And of course I had to take that opportunity and enhance EDDB.Overall changes on EDDB and ROSS Factions are a seperate entity now and can be updated on ROSS. Allegiance, government and state of a system or a station are now being auto-updated by specifically setting the controlling faction and its state at a system. All other systems and stations which the faction control, inherit these too. On EDDB factions can be searched with the Minor Faction Search & Finder. If you come up with another filter that could be useful for you, drop me a message on Discord (@themroc). The System Finder and Station Finder have been adjusted to filter your result by a specific faction.Wanna know more about the internals? Read more here! The way factions work on EDDB has been reworked from scratch. Before this update, it worked like this: The system and the station tables each had a string property faction which could be edited freely. The state, allegiance and government had to be set indivdually for each system and station. There was no interconnection. With this update almost everything has changed: The system and station tables still have individual allegiance government and state properties. Those can not be updated manually and inherit their values from the controlling faction There is an individual faction table now. It holds home system, government, allegiance and if it's a player faction. You can browse the list and create new factions on the designated ROSS overview page. The faction table also contains a global faction state property which is read only and gets updated automatically. The system and station tables both have a controlling faction property now. The system now accumulates multiple instances of faction presence, which save the influence and the system specific state of every faction present at the system. Changing the specific faction system state of a faction in a system: If the faction system state is a conflict state (war, civil war or election), only the global faction state inherits that. Every other faction system state (in every other system the faction is present) falls back to none. For every other state, every faction system state in every other system inherits the global faction state value as well. If a faction controls a system or a station, the local state gets updated from the faction system state Changing the controlling faction of a system or a station: The allegiance and government of the system are changed to the faction values. The system state is changed to the system faction state value. So much about the internals. The problem (yes, of course, we got one...): The whole faction data quality on EDDB is utterly bad. It was just not possible to keep faction and state information up 2 date. Right now the system state and station state are not in sync with the system faction state of the controlling faction. Same goes for allegiance and government. I simply don't know what's more up2date. I decided to keep those untouched and only added the factions to the system without the implications described earlier. Only after the first change on ROSS or via EDDN will stuff be updated. I hope that this strategy will lead to the least errors. And in time, everything will get in order. Enjoy o7 Material distribution! 05-09-16 The official introduction of the detailed distribution of materials on bodies made the logging almost obsolete. The place to input material data is ROSS now. Below the ring input area, a material input area has been established. It is now possible to set specific distribution based material information for every body. The material logger history has been purged. Instead you can find all changes on the Database Change History page on ROSS. And of course the Bodies - Search & Find page has been pimped as well! For every material that is searched in the finder, a seperate sortable column with the distribution value is added to the result list. This will make it easy to find the right body for your demands! Unfortunately, with this update it is not possible to add material data to rings anymore, only bodies and belts are supported now. This might change at a later point though.Enjoy o7 EDDB proudly presents the introduction of Bodies! 22-06-16 Over the past months I was working on the goal to make bodies of ED a part of EDDB too. It had to be complete in terms of data information. And it had to offer the search & find experience like the Systems or Stations Finder. I believe that goal has been achieved. As usual, ROSS acts as the backend and registered users are able to edit every single body detail. You can start on the Body Overview. That said, EDDB is able to hold information for every kind of body in the ED galaxy. This includes (compact) stars, planets, belts and rings. Every type got its own data set. What you see on EDDB can be updated on ROSS. Element Materials: EDDB offers functionality for logging and finding materials. With the Material Logger you can very easily tell EDDB what you found where (you need to be logged in). And with the Body Finder you can set filters to find bodies yielding materials. Resource Extraction Sites: EDDB has records of rings and belts (again, add them on ROSS). With the Body Finder you can find the Pristine and Metal Rich site near you! Statistics: The Body Search & Finder gives you unlimited filter possibilities. Additionally you can select any body property available as extra result column and sort by it. With this it's easy to find extreme bodies and their follow ups easily. A big thanks goes to CMDR Ian Baristan. Only with his help I was able to offer the huge amount of body images. The goal was never to get a 100% exact image system, but to rather find default images that match the body roughly. Rings are not being visualized yet, but I'm sure I will find a way for this soon. With the great help of CMDR Wolzan, the author of Elite Galaxy Online, EDDB can start with more than 5000 bodies. He supplied very high quality data from his site. Last but not least, thanks to CMDR Nexolek for the great inspiration and especially his element material base data. I hope you enjoy the new features. If you feel like something's missing, feel free to contact me. You can find me in the QuakeNet IRC channel #eddb (Web Client) or on the EDCD Discord Server. What's next? My next step will be the nightly JSON dump for bodies. Also, I wanna look into a way to import Captains Log bodies. But first I need a little break :) PS: Overall I pushed 50 commits and changed or created 212 files with 10677 additions and 532 deletions. Even older news: 27-05-16: Engineers! ED Market Connector received an update and should work perfectly fine now. New Modules have been added. New Commodities have been added. 17-05-16: Bugfixing here and there... Powerplay was broken and got fixed multiple times. A jQuery update broke a selector which lead to the commodity price development chart not working anymore. That's fixed now too. I'm sure I did more within the last month. Stuff I wish I'd remember now :) 07-02-16: System Search & Find! This is the system counterpart to the Station Search & Find helper. Filter by Allegiance, Power Faction, Station Precense and many more. Sort by different properties like the distance to your location. 01-01-16: Happy New Year 2016! The Single Route Finder, the Loop Route Finder and the Multi Hop Trade Route Finder now can be filtered by Powers! EDDB is now fully linked with EDSM. This required the cleanup of ~100 systems being wrong or not existing. Also, EDDB now correctly maps those oddities: www.edsm.net/systems/pairs . That means, from now on the systems M Carinae, V2389 Orionis, C Puppis, Arti, Naraka and Alma exist twice on EDDB. The last 3 even have stations. Those have been divided among both real systems and are assigned correctly now. The new property is_rare has been added to the nightly commodities.json. 28-12-15: Open Letter to Frontier Developments 27-12-15: Some minor updates: The settings and properties of the Station Finder can be bookmarked and reloaded via a Perma Link now. A new sortable column has been added to the result table of the Station Finder: Price Age. Two new properties have been added to the nightly station.json dump: station.market_updated_at (Unixtimestamp of the last price update) and station.is_planetary. 23-12-15: EDDB and Horizons! With the release of Horizons, a lot has been done in order to make EDDB as ready as possible for the new content. All new commodities have been added. The new station type Planetary Outpost and the new economy Colony have been added Unknown stations coming from EDDN are being created automatically. Those are likely planetary stations and are tagged as those. Also, shipyard messages for planetary stations get rejected. The complete EDDN backlog has been reapplied properly and all the data has been cleaned as much as possible. A new marker reflects planetary stations throughout EDDB - The Single Route Finder, the Loop Route Finder and the Multi Hop Trade Route Finder DO NOT include planetary stations by default. You have to enable that in the station filter. The state is being saved in your profile of course! Found a bug? Missing a feature? Don't hesitate to contact us! 25-10-15: Improved Powerplay and API version bump The Powerplay section has been improved - more information and more accurate data! Powerplay filters have been added to the Station Finder The nightly data dumps have been updated to v4 - including more accurate Powerplay information, station modules and ships. Read the changelog! 15-10-15: EDDB proudly presents: Station Search & Find! Find your stations that sell the ship and the modules you want. Filter by Allegiance, Star Distance, Landing Pad and many more. Sort by the distance to your location. 06-10-15: EDDB now runs on a new server! More RAM, more CPU, more SSD, more performance! 21-09-15: EDDB now fully supports Shipyard information! This includes the EDDN data as well as manual editing via ROSS. On EDDB the selling ship list is visible on the station page for now. A search function will be added later! 17-09-15: Finally added a Links section! 16-09-15: Again a lot of performance optimization has been done. Station pages with a large amount of historical data will load faster now. But more important: On the bottom of the station page you will find the 10 most profitable loops (if there are any...). Just click on the link in the overview box to scroll down fast. Enjoy! 14-09-15: Added links to the Simbad Astronomical Database to the system page where possible! 14-09-15: All station pages received links to the Single and Multi Hop Route Trader with pre-populated station info. This should make up for the purge of the old Single Finder that was still active on the station page. If you still miss any functionality, don't hesitate to contact us! 13-09-15: I did a massive code cleanup. Please report any kind of malfunction! Everything should run smooth but you never know :) 01-07-15: The whole Single Hop Route Finder has been reworked and now offers filters like the others already have. Enjoy! 21-06-15: Added Powerplay to EDDB! 18-06-15: EDDB now supports EDDN schema v2! 16-05-15: The EDDN message log has been added to ROSS. Particularly useful to debug the price update stream. 08-05-15: New trade helper: Loop Route Finder! Find high profit round trips near you. If you wanna go for highest profit possible, give it a try! 19-04-15: Added some rare commodities and Limpets. Those which have a chance of being illegal in some stations, so the commodity lists can be complete. 14-04-15: Added the distance to star filter to the single route finder. 15-03-15: The JSON dump has been updated. The version is now v3. Read more! 14-03-15: It's been a while. And the waiting was worth it! As of now, EDDB has a Multi Hop Trade Route Finder! 05-02-15: A lot of data cleanup! Highly frequented stations (at least 5 EDDN transmits) should not have any fake commodity listings anymore. The station charts benefit as well! 04-02-15: In the station commodity market table a new button has been added: The chart symbol opens a price development chart! 01-02-15: The EDDB family proudly presents: - Repository Orbiter of Systems and Stations It's the backend of EDDB. Everybody can add and update system and station information for EDDB. Wanna know more? Read the FAQ! 02-02-15: The JSON dump has changed! Read more... 22-01-1: User accounts have been added to EDDB. For more information read the FAQ. 19-01-15: As of now the core data of EDDB gets dumped as JSON every night for everybody to download. 18-01-15: During the last 24 hours EDDB had massive server lags due to a hoster issue. Seems fixed now... 15-01-15: Distance from station to star has been added. 15-01-15: Commodity page as a new search function now! Find closest stations that buy or sell. 14-01-15: Added last update information to commodity prices. 14-01-15: Blackmarket / max station landing pad size was imported from Maddavo's Market Share! Info is visible in all station lists. Also a route filter has been added. 13-01-15: Fixed a couple of small bugs and cleaned up the codebase. Please don't hesitate to drop me a message if you experience any unexpected behavior! Forum thread: https://forums.frontier.co.uk/threads/eddb-a-site-about-systems-stations-commodities-and-trade-routes-in-elite-dangerous.97059/ Discord server: EDCD IRC channel: #eddb on QuakeNet Bug reports and Feature requests: https://github.com/themroc5/eddb.io/issues/ Advertisement © EDDB 2022 - A site about systems, bodies, stations, commodities, materials and trade routes in Elite: Dangerous.