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Haxe.io — News And Information For Haxe Developers
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Handpicked news and resources for Haxe, a high level, cross-platform, statically and strongly typed programming language. Find the latest jobs, tutorials, videos, presentations and events covered weekly on the community blog.
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2022-05-07 12:10:35

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2022-05-07 12:10:35

haxeh.·ioFilter byWeekly Wkly NewsArt.iclesRel.easesEvntEventsLudum DareLDDeveloper InterviewsBiosVideosHaxe Roundup № 626Haxe Roundup № 625Haxe Roundup № 624Haxe Roundup № 623Haxe Roundup № 622Haxe Roundup № 621Haxe Roundup № 620Haxe Roundup № 619Haxe Roundup № 618Haxe Roundup № 617Haxe Roundup № 616Haxe Roundup № 615Haxe Roundup № 614Haxe Roundup № 613Haxe Roundup № 612Haxe Roundup № 611Haxe Roundup № 610Haxe Roundup № 609Haxe Roundup № 608Haxe Roundup № 607Haxe Roundup № 606Haxe Roundup № 605Haxe Roundup № 604Haxe Roundup № 603Haxe Roundup № 602Haxe Roundup № 601Haxe Roundup № 600Haxe Roundup № 599Haxe Roundup № 598Haxe Roundup № 597Haxe Roundup № 596Haxe Roundup № 595Haxe Roundup № 594Haxe Roundup № 593Haxe Roundup № 592Haxe Roundup № 591Haxe Roundup № 590Haxe Roundup № 589Haxe Roundup № 588Haxe Roundup № 587Haxe Roundup № 586Haxe Roundup № 585Haxe Roundup № 584Haxe Roundup № 583Haxe Roundup № 582Haxe Roundup № 581Haxe Roundup № 580Haxe Roundup № 579Haxe Roundup № 578Haxe Roundup № 577Haxe Roundup № 576Haxe Roundup № 575Haxe Roundup № 574Haxe Roundup № 573Haxe Roundup № 572Haxe Roundup № 571Haxe Roundup № 570Haxe Roundup № 569Haxe Roundup № 568Haxe Roundup № 567Haxe Roundup № 566Haxe Roundup № 565Haxe Roundup № 564Haxe Roundup № 563Haxe Roundup № 562Haxe Roundup № 561Haxe Roundup № 560Haxe Roundup № 559Haxe Roundup № 558Haxe Roundup № 557Haxe Roundup № 556Haxe Roundup № 555Haxe Roundup № 554Haxe Roundup № 553Haxe Roundup № 552Haxe Roundup № 551Haxe Roundup № 550Haxe Roundup № 549Haxe Roundup № 548Haxe Roundup № 547Haxe Roundup № 546Haxe Roundup № 545Haxe Roundup № 544Haxe Roundup № 543Haxe Roundup № 542Haxe Roundup № 541Haxe Roundup № 540Haxe Roundup № 539Haxe Roundup № 538Haxe Roundup № 537Haxe Roundup № 536Haxe Roundup № 535Haxe Roundup № 534Haxe Roundup № 533Haxe Roundup № 532Haxe Roundup № 531Haxe Roundup № 530Haxe Roundup № 529Haxe Roundup № 528Haxe Roundup № 527Haxe Roundup № 526Haxe Roundup № 525Haxe Roundup № 524Haxe Roundup № 523Haxe Roundup № 522Haxe Roundup № 521Haxe Roundup № 520Haxe Roundup № 519Haxe Roundup № 518Haxe Roundup № 517Haxe Roundup № 516Haxe Roundup № 515Haxe Roundup № 514Haxe Roundup № 513Haxe Roundup № 512Haxe Roundup № 511Haxe Roundup № 510Haxe Roundup № 509Haxe Roundup № 508Haxe Roundup № 507Haxe Roundup № 506Haxe Roundup № 505Haxe Roundup № 504Haxe Roundup № 503Haxe Roundup № 502Haxe Roundup № 501Haxe Roundup № 500Haxe Roundup № 499Haxe Roundup № 498Haxe Roundup № 497Haxe Roundup № 496Haxe Roundup № 495Haxe Roundup № 494Haxe Roundup № 493Haxe Roundup № 492Haxe Roundup № 491Haxe Roundup № 490Haxe Roundup № 489Haxe Roundup № 488Haxe Roundup № 487Haxe Roundup № 486Haxe Roundup № 485Haxe Roundup № 484Haxe Roundup № 483Haxe Roundup № 482Haxe Roundup № 481Haxe Roundup № 480Haxe Roundup № 479Haxe Roundup № 478Haxe Roundup № 477Haxe Roundup № 476Haxe Roundup № 475Haxe Roundup № 474Haxe Roundup № 473Haxe Roundup № 472Haxe Roundup № 471Haxe Roundup № 470Haxe Roundup № 469Haxe Roundup № 468Haxe Roundup № 467Haxe Roundup № 466Haxe Roundup № 465Haxe Roundup № 464Haxe Roundup № 463Haxe Roundup № 462Haxe Roundup № 461Haxe Roundup № 460Haxe Roundup № 459Haxe Roundup № 458Haxe Roundup № 457Haxe Roundup № 456Haxe Roundup № 455Haxe Roundup № 454Haxe Roundup № 453Haxe Roundup № 452Haxe Roundup № 451Haxe Roundup № 450Haxe Roundup № 449Haxe Roundup № 448Haxe Roundup № 447Haxe Roundup № 446Haxe Roundup № 445Haxe Roundup № 444Haxe Roundup № 443Haxe Roundup № 442Haxe Roundup № 441Haxe Roundup № 440Haxe Roundup № 439Haxe Roundup № 438Haxe Roundup № 437Haxe Roundup № 436Haxe Roundup № 435Haxe Roundup № 434Haxe Roundup № 433Haxe Roundup № 432Haxe Roundup № 431Haxe Roundup № 430Haxe Roundup № 429Haxe Roundup № 428Haxe Roundup № 427Haxe Roundup № 426Haxe Roundup № 425Haxe Roundup № 424Haxe Roundup № 423Haxe Roundup № 422Haxe Roundup № 421Haxe Roundup № 420Haxe Roundup № 419Haxe Roundup № 418Haxe Roundup № 417Haxe Roundup № 416Haxe Roundup № 415Haxe Roundup № 414Haxe Roundup № 413Haxe Roundup № 412Haxe Roundup № 411Haxe Roundup № 410Haxe Roundup № 409Haxe Roundup № 408Haxe Roundup № 407Haxe Roundup № 406Haxe Roundup № 405Haxe Roundup № 404Haxe Roundup № 403Haxe Roundup № 402Haxe Roundup № 401Haxe Roundup № 400Haxe Roundup № 399Haxe Roundup № 398Haxe Roundup № 397Haxe Roundup № 396Haxe Roundup № 395Haxe Roundup № 394Haxe Roundup № 393Haxe Roundup № 392Haxe Roundup № 391Haxe Roundup № 390Haxe Roundup № 389HaxeFlixel for HTML5 & Shapes in Haxe - 6th JulyHaxe Roundup № 388Haxe Roundup № 387Haxe Roundup № 386Haxe Roundup № 385Haxe Roundup № 384Haxe Roundup № 383Haxe Roundup № 382Haxe Roundup № 381Haxe Roundup № 380Haxe Roundup № 379Haxe Roundup № 378Haxe Roundup № 377Haxe Roundup № 376Haxe Roundup № 375Haxe Roundup № 374The Haxe Ludum Dare 37 RoundupHaxe Roundup № 373Making cool stuff with Haxe macrosHaxe Roundup № 372Capitole du Libre - 19th & 20th NovemeberHaxe Roundup № 371London Haxe Meetup - 20th OctoberHaxe Roundup № 370The Haxe Ludum Dare 36 Roundupdiffer 1.3.0 releaseWatch 5 minutes of Armory in action!mínt alpha-3.0Haxe Online Training Courses are Coming!OpenFL 4.1 and Lime 3.1 are Now AvailableHaxe Roundup № 369HaxeFlixel Fundraiser Success!Introducing the Haxe Evolution ProcessOpenFL Developer Spotlight - David ElaheeHaxe Roundup № 368Dox 1.1 released, our documentation toolHaxe Roundup № 367Building 42 games within a year — Insane game developmentHow We Paid Our Open Source TaxesIs Haxe for you?Haxe Roundup № 366My opinion on what Haxe should move towardsHaxe Roundup № 365Game Developer Barbie uses Haxe!Polygonal DS 2.0-beta releasedA Beginner's Guide to Hacking Haxe MacrosHaxe Roundup № 364What's New in Haxe 3.3.0?Heading back from the WWXIan Harrigan WWX 2016 InterviewDan Korostelev WWX 2016 InterviewHugh Sanderson WWX 2016 InterviewMaxim Bekhterev WWX 2016 InterviewJustin Donaldson WWX 2016 InterviewHello Lua!Haxe Roundup № 363Haxe Roundup № 362Haxe Roundup № 361The Haxe Ludum Dare 35 RoundupHaxe Roundup № 360Haxe Roundup № 359Haxe Roundup № 358Haxe Roundup № 357Haxe Roundup № 356Haxe Roundup № 355Haxe Roundup № 354Haxe Roundup № 353Haxe Roundup № 352Haxe Roundup № 351Haxe Roundup № 350Haxe Roundup № 349The Haxe Ludum Dare 34 RoundupThis is the sixth dedicated Ludum Dare roundup for Haxe. Ludum Dare 34 took place between December 11th and 14th and the chosen theme was tied between Two Button Controls and Growing.Haxe Roundup № 348Haxe Roundup № 347Haxe Roundup № 346Franco’s thx.text library is an interesting library, adding the ability to pluralize or singularize almost any word. It also adds the Table class, which pretty prints your data via its toString method.Haxe Roundup № 345Haxe Roundup № 344Philippe Elsass has tweeted that he has completed his current project at Massive Interactive, working on bringing a new YouView client to Sony Android TV’s.Haxe Roundup № 343Ian Harrigan starts this week’s roundup off with a Developer Spotlight interview over on the OpenFL blog, talking about his himself and HaxeUI. Ian continues to tease us on Twitter with upcoming HaxeUI features, with the latest sneak peak of a “very preliminary proof of concept backend using waxe and wxWidgets”!Haxe Roundup № 342Andy Li continues to make Haxe available to everyone on Linux distros, with his latest efforts getting Haxe onto Fedora and openSUSE, jump on over to his post Haxe RPM Packages for Fedora and openSUSE for more details.Haxe Roundup № 341Darek Greenly at the beginning of the week released GrayScale dev log #3 in which Darek leads you through his luxe engine powered, GameBoy style game covering player input and visuals, with a little peek at the internals, some in-progress tools and more. Visually, it looks amazing.Haxe Roundup № 340We will start off with, probably, the most important news from this week, that Haxe 3.2.1 has been released and is now available for download. Andy Li has tweeted the official, alternative ways you can install Haxe through some of the various package managers, homebrew and chocolatey, for example.What's New in Haxe 3.2.1?The Haxe Foundation officially released Haxe 3.2.1 on 13th October 2015. To read about all the fixes checkout the Haxe 3.2.1 release details.Haxe Roundup № 339Robert Konrad has released Kha 15.10, available from HaxeLib. In his announcement article, Robert has added Direct3D 12 support, OS X 10.11 support and direct AGAL support to Krafix.Haxe Roundup № 338Tong, aka disktree, released updated JavaScript type definitions for Chrome extensions and Chrome apps. Both support Chrome from version 35 up to 45. Also Tong has ported nekoboot.neko to pure Haxe. If you’ve never heard of nekoboot, it takes your .n bytecode and merges it with the Neko VM, creating a single executable ready for distribution.Haxe Roundup № 337Franco Ponticelli has posted that Pellucid Analytics, located in Boulder, Colorado, USA, are looking for a Senior Software Engineer to join the team. Knowing Haxe will be a big plus.Haxe Roundup № 336Jeff Ward has released version 0.4.0 of HxScout, which is built with the latest and greatest HXCPP to provide a faster app, new and improved File dialogs, thanks to the recent release of linc_dialogs, and so much more! With Jeff’s experience work with the HXCPP target, he has posted his knowledge of working with async sockets over on Stack Overflow.Haxe Roundup № 335Ian Harrigan starts this week’s roundup off with working demos of HaxeUI v2 demonstrating the OpenFL, Flambe, Kha and PixiJS backends. The amount of work involving in implementing each backend must be immense, very impressive!Haxe Roundup № 334François Benjamin wrote an introduction to Haxe, showing a couple code examples and the enthusiasm of someone who’s recently discovered Haxe.The Haxe Ludum Dare 33 RoundupThis is the fifth dedicated Ludum Dare roundup for Haxe. Ludum Dare 33 took place between August 22th and 24th and the chosen theme was You are the Monster.Haxe Roundup № 333Over on the mailing list, Robert Konrad has brought up the idea to create a suite of benchmarks to help out not only the various frameworks improve their performance, but also the standard library. I agree with others in the thread, like Robert and Hugh, who suggest that non framework related tests should be included, so the core compiler targets can be improved, benefiting everyone.Haxe Roundup № 332To start this weeks roundup off, Romuald Halasz has written an introductory post titled Haxe - A toolkit for cross-platform developement, useful for people unfamiliar with Haxe and transpilers in general.Haxe Roundup № 331Let’s start off with a thread that’s just starting over on the mailing list, with the outcome likely to affect every single Haxe developer using a framework.Haxe Roundup № 330The Silex Lab’s team continues to steadily release WWX2015 recordings, with the last week seeing three talks released. Todd Kulick also published his slides from his talk onto GitHub. With the video being published, the Activity repository also has had its status defined.Haxe Roundup № 329The Silex Labs team have started releasing the long awaited WWX2015 videos, preceded by the Wrapping up WWX2015 article, with the event hosted in the beautiful Mozilla Paris offices.Haxe Roundup № 328While there is still time, the current Humble Bundle, the Game Making bundle, which contains 22 programs, including Stencyl which uses Haxe and OpenFL under the hood, is available in the bundle with an included Indie subscription worth $99.Haxe Roundup № 327Nico May has been using Abe, an API combining Haxe, NodeJS and Express by Franco Ponticelli and Michael Martin-Smucker, to create over several week's Slick Rock a simple, embeddable, “no username, no password and no room setup” chat app.Haxe Roundup № 326This week's main news, in my opinion, is that Andy Li is now working for the Haxe Foundation! It's about time!Haxe Roundup № 325Sven Bergström posted the article “Snõwkit Dev Log #5 phoenix”, the long awaited snõwkit collective update. This dev log focuses on alpha-3.0 new renderer, its past and future.Haxe Roundup № 324Kha has continued to gain attention since WWX2015. Dmitry Hryppa has been working on collecting data from the BunnyMark benchmark with implementations in OpenFL, Kha, MonoGame, XNA and LibGDX. With help from Robert Konrad, the creator of Kha, Kha's results have jumped from 61K, 75k to 131k.Haxe Roundup № 323Alot has happened since the WWX2015 event. The age old question of “when will Haxe get short lambda's” has been asked again, now an WWX tradition.WWX2015 HighlightsThis post is a brief post on what I think were the main highlights from this years WWX2015, hosted at Mozilla Paris and organised by Silex Labs, even though I missed half of the second day.Haxe Roundup № 322A Haxe ChromeCast multiplayer game created by Media Monks has been featured at Google IO 2015!Haxe Roundup № 321The Haxe World Wide Conference is almost upon us, which starts this Friday 29th May. I've kept quiet about so much news I've stumbled across which will come to light in the next few days, it's been difficult to keep quiet.Haxe Roundup № 320The biggest news this week is that Haxe 3.2.0 has been officially released! This release adds the Python target, an experimental static analyzer and a few breaking changes which you can find out more about from the release notes or from the article What's New in Haxe 3.2.0.What's New in Haxe 3.2.0?The Haxe Foundation officially released Haxe 3.2.0 on Tuesday 12th May 2015. To read about all the new features, fixes and breaking changes checkout the Haxe 3.2.0-rc2 and Haxe 3.2.0 release details.Haxe Roundup № 319The HaxeFlixel team have finally launched their Patreon page, so if you're able to provide financially support to help cover hosting costs and fund future development costs, then seriously consider it.Haxe Roundup № 318Simone Cingano has, available from GitHub, TileCraft a 2.5D modeling program written with OpenFL. TileCraft is touted as being a “fast multi-platform modeling tool to make tiles for games, icons or whatever you want”. The project has decent documentation with a quick start guide, how to build from source, ready to use examples and more. This is one to watch.Haxe Roundup № 317Jason O'Neil has shared his startup Today We Learned which is a website and app that guides teachers through a 60-second update, which empowers parents to start learning conversations at home with their children. Research shows these conversations have a significant impact on student motivation, behaviour and learning.The Haxe Ludum Dare 32 RoundupThis is the fourth dedicated Ludum Dare roundup for Haxe. Ludum Dare 32 took place between April 17th and 20th and the chosen theme was An Unconventional Weapon.Haxe Roundup № 316Lars Doucet has posted HaxeFlixel bounties for several issues which need fixing to make HaxeFlixel compatible with OpenFL Next. There are currently only three items left to get HaxeFlixel up to date.Haxe Roundup № 315Andy Li has taken the lead in getting Haxe officially supported on Travis CI with help from Cauê Waneck and Simon Krajewski. Testing your Haxe project has been greatly simplified now, checked out the guide to using Haxe on Travis CI. Remember, if you want full, cross-platform testing consider travis-hx which provides helpers to test you project on Travis CI, Appveyor and SauceLabs.Haxe Roundup № 314The Haxor team are back, releasing the Web Bundle library onto GitHub. This library isn't Haxe specific, written in JavaScript running through NodeJS, Web Bundle aims to “significantly reduce the number of HTTP requests allowing fast page loads” by compressing text data by at “least 40% compressed”.Haxe Roundup № 313I'll start off with a project from Patrick Le Clec'h that's piqued my interest. Patrick has been releasing on twitter a bunch of experimental modifications to the Haxe compiler which you can try out over on hacking-haxe.atouchofcode.com.Haxe Roundup № 312Of course the biggest news this week is that Haxe 3.2.0-rc.2 has been officially released by the Haxe Foundation! This release introduces the new Python target which was developed by Heinz Hölzer and Dan Korostelev. As with any new target it should be considered to be in beta stage. There will be a handful of breaking changes when Haxe 3.2.0 is finally released, so you better check out what's changed to just be safe.Haxe Roundup № 311The WWX 2015 team, Silex Labs, have launched their crowdfunding campaign which at the time of writing this roundup, stands at 38% funded.Haxe Roundup № 310This years Haxe conference site has finally gone live! Checkout the hard work Silex Labs team have put into the site. They also have support from the Mozilla Foundation who will be hosting this years conference in Paris. There is also a crowdfunding campaign which will launch this Monday 9th March.Haxe Roundup № 309Slava Tretyak has written Fast Iterators for StringMap in which he benchmarks the StringMap Iterator implementation from Haxe 3.1.3, the Haxe GitHub repo and his own iterator implementation, all compiled to JavaScript running on Chrome, Safari and Firefox.Haxe Roundup № 308This last week has had some pretty impressive posts, libraries and game releases. Sven Bergström has written, to date, the single best description of Haxe is in his post Haxe from 1000ft.Haxe Roundup № 307The next Haxe release, version 3.2 is fast approaching, with the latest major change being merged, a cross-platform typed array implementation which follows the Javascript spec which “describes an array-like view of an underlying binary data buffer”. You can test it out via builds.haxe.org. New versions of Lime and OpenFL have been released, 2.1.1 and 2.2.6 respectively. Lime has added initial Emscripten support, allowing you to compile native code into optimised Javascript, asm.js, which gets a performance boost in Firefox since version 22.Haxe Roundup № 306The Silex Labs folks have tweeted that they are looking for speakers for this years upcoming WWX2015 conference. If your interested, you should create a pitch over on the Thaxe Force mailing list.Haxe Roundup № 305Silex Labs have announced that the next Haxe Conference, WWX2015 will be hosted in Paris between the 29th May and 1st June!Haxe Roundup № 304The last few days have seen three snõwkit articles released by Sven Bergström.The second focus sheet has been published alpha-2.0+0010 which will sort out the asset management system and ensuring windowing events are consistent which will result in some API behavioural changes. Sven also takes the time to talk about some recent updates and snowkit related news. I'm particularly interested in the native sdk based on what Sven has written.Haxe Roundup № 303HxLanguageServices is nothing but an amazingly ambitious project. Carlos Ballesteros Velasco describes HxLanguageServices over of the Haxe mailing list as a way to provide “tooling for Haxe in order to be productive”. As a proof of what the library can do, Carlos has created a demo IDE.Haxe Roundup № 302Jeff Ward has started working on adding HXCPP support to hxScout, allowing your native OpenFL, luxe engine or custom engine be to send telemetry data to hxScout. This is something the Haxe community has wanted for an unfathomable amount of time!Haxe Roundup № 301After a short break from writing the roundup, lets get started with all the new library releases.Hugh Sanderson started the new year by releasing NME 5.2.7, NME dev-1.3.5 Waxe 3.1.1 and GM2D 3.2.5. The majority of changes appear in NME, a few of them being that NME is fully separated from Lime, building with MinGW is now possible and the text rendering has been reworked. You can find more detailed info in the announcement post.Haxe Roundup № 300NEO Scavenger, a “game where you must survive in the wasteland long enough to figure out who you are” created by Daniel Fedor using Haxe and OpenFL has received great reviews. As of today, NEO Scavenger is the number one selling game on GOG.com and has been for the last few days.Haxe Roundup № 229Jason Sturges has written a new performance benchmark post covering float math, object instantiation, down casting, up casting, event dispatching, function overhead, function inlining, loops and finally Graphic drawing each compiled to Neko, Flash, HTML5 and Native (OSX).Haxe Roundup № 228The OpenFL team has created and released the feature matrix which shows the differences between OpenFLs targets, Flash, HTML5, Native and Native Next. The feature matrix appears to cover the entire API.Haxe Roundup № 227Lubos Lenco has published two demos this week, a custom water mesh shader and a interactive chesh board, both created with Lubos's own unreleased game framework which integrates Blender and Kha. Even though these demos run on WebGL, because of Kha, Lubos can compile the demos for Windows, OSX, Linux, Android, iOS, Xbox, PlayStation Vita which are just some of the compile platforms.Haxe Roundup № 226Infognition have written a great post titled From native code to browser: Flash, Haxe, Dart or asm.js? in which Dee Mon tests Flash, Haxe, Dart and asm.js in a computation intensive task, the decompression of a key frame to RGB24.Haxe Roundup № 225Daniel Glazman has written Announcing Quaxe, a pure Haxe DOM and CSS implementation which will allow native desktop and mobile applications using native UI using HTML5 compiled with Haxe.You can stay up todate with the development of Quaxe at its official site, where you can see that Daniel has implemented full support for Level 3 and partial Level 4 CSS selectors.Haxe Roundup № 224Sven Bergström has published the first snõwkit community focus sheet, named alpha-1.0+parrott. I suggest that you first take the time to read up on the concept of focus sheets, then continue reading alpha-1.0+parrott.With the release of the first focus sheet, Sven is setting a solid, strong and structured set of guidelines for the community to follow. Also by focusing on one problem at a time, he is enabling the community to have a discussion.Haxe Roundup № 223Papers, Please back in May swept the IGF awards at GDC and on the 29th October, Papers, Please the dystopian document thrill by Lucas Pope won the GameCity 2014 Prize, adding one more award to his collection. Papers, Please is probably the most successful Haxe and NME/OpenFL powered game.Haxe Roundup № 222Franco Ponticelli has written The Benefits of Transpiling to JavaScript over on io.pellucid.com which is a great introduction to Haxe for Javascript developers investigating various transpilers compilers. In the article Franco has been able to introduce a lot of Haxe's features but in small, easy to understand, effective chunks.Haxe Roundup № 221OpenFL has received a lot of attention this last week with the news that Flash CC will support custom platforms. Joshua Granick, lead maintainer of OpenFL, helped present the new feature at Adobe Max 2014 in What's New and Upcoming in Flash Professional CC.Haxe Roundup № 220Sven Bergström has released an impressive set of brand new libraries for Haxe, flõw, snõw and luxe, all of which are part of Snõwkit. With the alpha release of Snõwkit, Sven has given the community a set of libraries which allow you to deploy to Windows, Linux, Mac, Android, iOS and WebGL, using Luxe, a high level game engine, or Snõw, a low level platform framework, both of which use Flõw, a build tool for Haxe.Haxe Roundup № 219Kirill Poletaev has created haxecoder.com, a tutorial site for Haxe and OpenFL, releasing a new tutorial nearly every day.Haxe Roundup № 218Jeremy Sachs ages ago released to GitHub Golems, “a macro-backed system for compiling and embedding workers into larger builds”, which works on Flash, JavaScript, Neko and C++ compile targets. Its now available from haxelib.Haxe Roundup № 217There are two upcoming events, Gamedev101 Level1 by Dan Hett which is an introduction to the fundamentals of videos game using Stencyl and FOSDEM 2015 which Elliott Stoneham has taken upon himself to organise a bunch of Haxe users to attend and talk.Game Dev 101 - Level 1Game Dev 101 is a one-day games development course that teaches the fundamentals of creating video games completely from scratch using Stencyl.Haxe Roundup № 216I have published two articles this week, the first being The Haxe Ludum Dare 30 Roundup which features over 85 games using Haxe, Kha, Flambe, OpenFL, HaxePunk, HaxeFlixel and Stencyl. The OpenFL library is used in about 86% of the games and HaxeFlixel being the most popular high level framework in use.What is The Nature of Code?The first in the series of The Nature of Haxe and OpenFL videos based on the book The Nature of Code written by Daniel Shiffman originally using Processing. Christopher takes you through programming strategies and techniques behind computer simulations of natural systems using Haxe and OpenFL.The Haxe Ludum Dare 30 RoundupThis is the second dedicated Ludum Dare roundup for Haxe. Ludum Dare 30 took place between August 22nd and 25th and the chosen theme was Connected Worlds.Haxe Roundup № 215Nicolas will be talking about Haxe at GameDuell on Wednesday 10th September in Berlin, so if you're able to attend, you need to register your interest in going. Also head over to the Haxe mailing list where some people attending the event have started a thread.Haxe Roundup № 214There are two upcoming events, the first is the Haxe Meetup in London next Wednesday hosted by Massive Interactive. Remember to register your interest in attending.Haxe Roundup № 213The Massive Interactive team are hosting a Haxe Meetup, on the 27th August 2014 at their London offices 10 Lower Thames Street, London EC3R 6AF. Head over to the Eventbrite page to register interest in attending.Haxe Roundup № 212David Mouton has written Develop in Haxe with NPM in which he explains why you might want to use NPM and Haxe, how to get setup and started, then taking it further by configuring IntelliJ IDEA and Jenkins, an open source continuous integration server.Haxe Roundup № 211Sys Tools by Cauê Waneck, which is a fork of the Haxe 2 repository, provides a crossplatform way to access low level systems APIS. Cauê's fork provides ndll bindings compatible with Haxe 3+ and Neko 2+.Flambes Future by Bruno GarciaBruno who is the JavaScript target maintainer, who also started Haxe Meme and wrote Flambe, a 2D game engine starts off by stating how Flambe has had amazing growth and adoption with over 200 commercial games built with Flambe. Bruno has a strong focus on developer UX, focused on tool integration and rapid development, which have undoubtedly contributed to its success.Haxe Roundup № 210Lets start off with probably the biggest news, Greg Caldwell has released Away3D 1.0.0-alpha, available now from haxelib, which is a complete port to OpenFL working across all platforms. This release includes model loading of 3DS, AWD, MD5, MD2 DAE formats, skeleton and skinned animation and plenty more.Cocktail and NME by Thomas FétiveauThomas shares his knowledge of using Cocktail, a HTML and CSS rendering engine by SilexLabs the hosts of WWX. He starts off with the development workflow that he uses, starting off by targeting any browser and once everything is working, compile using Cocktail to the Flash player to see if anything needs fixing.Haxe Roundup № 209Taigolr has created and released another library, Assets Manager, which provides utilities to manage external file. Manage meaning queue, load and save files using relative, absolute paths or urls [and] receive alerts for modified files or folders.C++ Magic by Hugh SandersonHugh introduces “C++ Magic” which gives libraries access to platform specific functions.Haxe Roundup № 208There are two job offerings that have appeared this week. The first from Massive Interactive who have the largest Haxe engineering team world wide, building native TV applications across mobile, tablet, smart TV's and the latest game consoles.One Year of Haxe by Nicolas CannasseNicolas opened the conference by going over what has changed in the last year, the various releases, new features, additional syntax and further speed improvements.Haxe Roundup № 207Highwayman Stars belong to you, created by Chau Guillaume and François Rousset using Haxe, OpenFL and HaxeFlixel have made a “space-opera RPG made by a small team of two french students”. Highwayman was made for the 2014 Indie Game Maker Contest where you can vote for them.Haxe Roundup № 206Lets start off with an article written by Lars Doucet titled Dear Adobe: Support Haxe, save your Tools. With a great title, Lars goes into how Adobe can profit big from depending on Haxe and all its awesome features and name dropping big companies who already profit from using Haxe, TiVo, Nickelodeaon, Disney, Toyota and more, articles like this help bring attention to Haxe, but with some comments saying that associating with Flash is dragging down Haxe, is it the correct type of attention that Haxe and the community needs? Haxe Roundup № 205The Chimango Games team have posted a youtube video of the visual evolution of their current game Pewma since they started working on it. Haxe Roundup № 204Cristian Baluta has renamed his Objective-C Haxe compile target to Swift, I wonder what its going be targeting now... Haxe Roundup № 203While I continue to work on the write up of WWX2014, which is insanely behind release, you can browse the WWX2014 photo collection to tide you over. You can then checkout Cristian Baluta's photo album. Then onto the SilexLabs youtube playlist of past WWX videos. Haxe Roundup № 202Between the 23rd and 26th of May, last weekend, WWX 2014 took place with some impressive talks and announcements. The easiest thing to notice is the brand new haxe.org website.Haxe Roundup № 201With the WWX 2014 conference almost upon us, starting this Friday, how about getting to know some of the speakers? Checkout the following speaker interviews for more information on what impresses and inspires them, their opinions on the future of Haxe and OpenFL and a little more detail about their upcoming talks. Juraj Kirchheim's WWX 2014 Speaker InterviewI love playing music, having a good argument, writing decent code, spending time with all kinds of people. I hate writing self-descriptions.Elliott Stoneham's WWX 2014 Speaker InterviewAt the moment I'm a full-time Go developer and part-time Haxe enthusiast. But a year ago my life was entirely different. I was a retired business executive, who hadn't programmed for ten years. The Go and Haxe languages led me to fall in love with programming again. I am grateful to them both.Justin Donaldson's WWX 2014 Speaker InterviewI'm constantly learning: programming languages, data science, machine learning, music. You see that sailing pic? I have no idea what I'm doing there. But, I haven't drowned yet, or wrecked the boat. So it goes with learning...Cauê Waneck's WWX 2014 Speaker InterviewI'm a sleep deprived programmer that really like working on tools, game programming and optimization.Franco Ponticelli's WWX 2014 Speaker InterviewI'm old, very old, but only on the outside. Long time computer geek, developer by trade and passionate about so many things that it is way too easy to lose count.Andreas Soderlund's WWX 2014 Speaker InterviewIt's kind of hard to describe myself, since I don't enjoy putting labels on someone, but also because I embrace change, which can happen so fast. Some things I try to maintain and improve with myself though is to be genuine, caring and spiritual.Hugh Sanderson's WWX 2014 Speaker InterviewI use all sorts of hardware. I mainly use a desktop PC (which I can boot to Linux) and Macbook air. But I also have various Android devices and an iPad(1), and a Mac-mini I use for builds.Haxe Roundup № 200Lars Doucet has released his light weight localization library Fire Tongue onto haxelib. The github repository README file is full of setup instructions, asset setup, formatting instructions, a yoda-ish advanced use guide, HaxeFlixel UI integration and more. Haxe Roundup № 199Haxor the HTML5 and WebGL engine has been released, currently as a direct download, Haxor “combines the power of [the] Haxe language, HTML5 [and] WebGL to easily develop powerful applications that can run in any modern browser”. The Haxe Ludum Dare 29 RoundupThis is the first dedicated Ludum Dare roundup for Haxe, as every other Ludum Dare list has been rolled into the weekly Haxe Roundup as a small side addition, so its only fair that all these Haxe games get their own roundup. Haxe Roundup № 198A brand new target has been added to Haxe, thanks to Frabbit and Simon Krajewski who have created the Python target. You can grab a nightly build to test it out.Haxe Roundup № 197If your attending WWX2014 the 4th International Haxe Conference, then you're lucky. But you will likely need somewhere to stay, so checkout the details for the official WWX2014 Hotel. There is only a month until it kicks off!Haxe Roundup № 196The Haxe Foundation have released Haxe version 3.1.3. This release is considered a bug fix release, but really its a sign of a closer community forming, as this release fixes an incompatibility between the standard library and OpenFL.Haxe Roundup № 195Lars Doucet has released some impressive news on the upcoming Defender's Quest 2 game. Nobua Uematsu, the world famous video game composer, will be working on the main theme.Haxe Roundup № 194Today is the last day to support Haxe, OpenFL, FlashDevelop and RenPy in this weeks Humble Bundle Weekly Sale celebrating open source!Haxe Roundup № 193Papers, Please has swept the IGF awards at GDC this year, winning 3 out of 8 categories, Excellence in Narrative, Excellence in Design and the Seumas McNally Grand Prize! Congratulations to Lucas Pope for the great success.Haxe Roundup № 192A couple of weeks ago, Haxe 3.1.0 was released. Well, Haxe 3.1.1 bugfix release has been made available for download. Three new features have made there way into this release, with the more notable being you can now embed unicode values into your strings.Haxe Roundup № 191Emiliano Angelini has created and released another OpenFL native extension, this time for Google Analytics v3, called GAnalytics. The currently supported targets are iOS and Android. Its based on Hyperfiction's HypGA repository.Haxe Roundup № 190On Tuesday, the Haxe Foundation released version 3.1.0 with its main focus being on improved stability and bug fixes.