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js13kGames - HTML5 and JavaScript Game Development Competition in just 13 kilobytes
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Js13kGames is a JavaScript coding competition for HTML5 game developers. The fun part of the compo is the file size limit set to 13 kilobytes.
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js13kGames - HTML5 and JavaScript Game Development Competition in just 13 kilobytes
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2022-05-07 07:10:30

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2022-05-07 07:10:30

js13kGamesWinnersEntriesPartnersExpertsPrizesRulesBlogHTML5 and JavaScript Game Development Competition in just 13 kBWhat is js13kGames?js13kGames is a JavaScript coding competition for HTML5 Game Developers running yearly since 2012. The fun part of the compo is the file size limit set to 13kilobytes. Thecompetition started at 13:00 CEST, 13th August and ended at 13:00 CEST, 13th September 2021. Theme for this year was SPACE. Read GitHub's tips and tricks article, check the Resources for tools, read the Blog, and subscribe to the Newsletter - good luck and have fun!Follow @js13kGamesThe competition is organized by Andrzej Mazur from Enclave Games.Hi, I'm AndrzejI'm running this competition on my own in my free time. I usually acquire prizes worth more than 30.000 USD and send special js13kGames t-shirts to top participants for free. With gadgets and stickers, every single year, with free shipping.To help me keep it all going you can send a few bucks via the PayPal button below, thank you!Check out the js13kGames 2021 winners!Gamedev.js WeeklyWeekly newsletter about HTML5 Game DevelopmentLatest blog post: Badlucky joins ArcadiansPlatinum PartnersGold Partners Silver Partners Share the love for HTML5 games and support the js13kGames competition!See the Contact section for more details on how to get in touch.Experts Jupiter Hadley YouTuber & writer of Indie Games, lover of Game Jams, Co-host of IndieGameJams.com. Aiming to be the Queen of Indie Games. Also enjoys going outside from time to time and taking pictures. @Jupiter_Hadley | jupiterhadley.com Lee Reilly Developer ⁄ Marketing ⁄ Community nerd at GitHub. Creator of Game Off. Probably playing Neptune's Pride or Magic: The Gathering Arena right now. @leereilly | leereilly.net Ewa MazurGraphic Designer, mom and wife. Open source and mobile games enthusiast. Making game designs for Enclave Games, t-shirt designs for js13kGames, writing inspirational posts and tutorials on Tutsy and making cool things for children at MAMAdesigner. Loves taking photos, drawing icons, and spending time with her family.@mypoint13k | mypoint.pl Christer Kaitila Creator of 50 games, 80 songs, 2 books, and One Game A Month. Mentor-in-residence at the HomeTeam GameDev. @mcfunkypants | mcfunkypants.com Ania KubówAnia is a Software Developer and YouTuber who loves to teach JavaScript and React by building all sorts of retro online games.@ania_kubow | youtube.com/aniakubowTimur ManyanovFullstack engineer at eBay, creator of tinyfont.js, past participant of js13kGames.@tibaltwit | ebay.com Michelle Mannering Michelle is a Developer Advocate in the realms of innovation and technology. Known as the “Hackathon Queen” ? you'll often find her on stage MC’ing or speaking on a range of topics from artificial intelligence, to business, community engagement, the future of work, and esports. With a background in both science and arts, Michelle has a passion for gaming and combines this with her experience in a range of industries. Michelle brings a unique insight into gaming and is a gaming journalist and Twitch Streamer too! @MishManners | mishmanners.com Noël MeudecPartner Engineer at Facebook since 2017, working mainly on the Instant Games platform. I am a movie and video game addict, secretly dreaming of becoming a movie director. I joined and co-organized quite a few game jams (Global Game Jam in Singapore in 2018, 2019 and 2020, etc.). I am always excited to see how talented developers manage to make gems from constraints.facebook.com/instantgames Björn Ritzl Product Owner and Board Member of the Defold Foundation, overseeing development of the free and source available Defold game engine. Co-founder of Refold. Worked with mobile game development since before the smart phones. Enjoys old school games and traditional roguelikes. Strong believer in the power of open source development with more than 150 open source projects on GitHub. @bjornritzl | defold.com Ahmed Khalifa A game-AI researcher that is interested in automated game design and procedural content generation and a game designer ⁄ developer since 2005 creating more than 40 games on various platforms. @amidos2006 | akhalifa.com Dann Sullivan Dann is the Editor of Pocket Gamer, Managing Editor for 148Apps and AppSpy, as well as the founder & Editor in Chief of Big Boss Battle (B3). He believes that curation and feedback can create a better, more fluid industry. @FBFDann | bigbossbattle.com Tom Greenaway Tom Greenaway is the gaming lead for Chrome and Web Developer Relations at Google. He's also a multi-award winning game designer having created Duet for Android and iOS which was downloaded nearly 20 million times worldwide. @tcmg | duetgame.com Paul Gadi Paul is CTO / Co-Founder of OPGames, focused on helping game developers successfully create decentralized games. He also leads the KERNEL Gaming Guild, a fellowship of the most talented builders in Web 3. He loves exploring the intersection of new technologies with game design, and believes that decentralization and shared virtual economies will revolutionize how we play games. @polats | outplay.games Dietrich Ayala Dietrich leads developer onboarding and ecosystem support at Protocol Labs, growing adoption of their protocols through developer experience, browser integrations, and strategic collaborations. Before Protocol Labs, he spent over a decade at Mozilla building browsers, shipping a smartphone OS and running programs to scale devrel globally. @dietrich | metafluff.com Johnny Matthews Johnny is an English-born Canadian with an addiction to Yorkshire Tea and Timbits. He runs documentation and developer education at Protocol Labs. @_johnnymatthews | johnnymatthews.dev Aliaksandr 'Sasha' Hudzilin Aliaksandr studied business at UC Berkeley, worked in investment banking under Frank Quattrone, and spent 4 years selling and marketing MuleSoft and MemSQL products. @aliaksandrh | humanguild.io Vlad Grichina Vlad started his career as a professional TopCoder competitor and worked on mobile apps since 2009. He founded a 15 person mobile dev company and worked 3 years at Google on the Play Store. @vgrichina | humanguild.io Pablo Farías Navarro Certified game developer and Founder of ZENVA - the world's leading platform to learn game making, VR, data science and full-stack programming. Since 2012, Pablo has been developing professional-grade courses that have helped over 1 million people learn to code and make games. @ZenvaTweets | zenva.com Fazri Zubair Fazri is a software engineer/entrepreneur with a decade of experience in system architecture, software development, live operations, and studio management. As the CTO of Lucid Sight he spearheads the technical operations for Colyseus Arena, a Cloud Hosting solution for the popular Open-Source JavaScript multiplayer game server Colyseus. In his carrer Fazri has focused on emerging technology development and has worked with top brands and companies including Mattel, DC's Justice League, Viacom, Samsung, Star Trek, CBS, MLB, Scopley, Deluxe, and WB. @FazriZubair | lucidsight.com Nathan LieNathan is a Software Engineer at Coil who considers himself a gamer first and an engineer second. He's been working with and on applications using Web Monetization for the past year, and is eager to see the intersections between Web Monetization and game design this year!@feraltc | coil.comYuriy DybskiyYuriy is a founder of Puma Browser – mobile browser focused on seamless payments and data privacy. Previously worked at Lyft, Facebook, Meteor, Cloudant and a few startups as Developer Advocate ⁄ Engineer. Grew up in ??????. Lives in SF now, enjoys tennis, moto rides, park walks and games.@html5cat | pumabrowser.com Raf Mertens Raf founded CrazyGames in 2013. Since then it’s grown to over 17M monthly users worldwide. Hundreds of game developers have tapped into that userbase to cross-promote and gain exposure to their games. Developers like SEGA (Sonic), Ubisoft (Hungry Shark Arena), Blue Wizard (Shell Shockers), Blayze Games (Bullet Force), and a vast community of indie creators. Find out how you can join them. @CrazyGamesCom | crazygames.com Grzegorz Tanczyk Grzegorz is a passionate programmer, game development enthusiast, and js13k participant (Masterplan, Riversed). He works as a Software Engineer for Spartez Software, an Appfire company, with a focus on the Whiteboards.io project. @gtanczyk | whiteboards.io Fernando Serrano GarciaSoftware Engineer at Apple, previously worked at the Mozilla Mixed Reality team. Web, computer graphics and game development enthusiast.@fernandojsg | fernandojsg.comJosh MarinacciFor over 20 years Josh Marinacci has worked as developer advocate, UX designer, researcher, engineer, and Twitch streamer. He has worked at such storied companies as Palm, HP, Nokia, Sun, and Mozilla. Formerly of Mozilla Mixed Reality team, currently working on Autonomous Vehicle Visualization. Josh believes in the power of technology thoughtfully applied, and the need for better human computer interfaces.@joshmarinacci | joshondesign.comSébastien VandenbergheBabylonJS Core Contributor, SpectorJS Creator, WebGL Enthusiast.@babylonjs | babylonjs.comSteven YauAn experienced games developer with over a decade’s worth of experience ranging from AAA console games, XR and F2P mobile games for some of the largest companies in the games industry. Currently working as an engineer at PlayCanvas.@yaustar | stevenyau.co.uk Joep van Duinen Joep leads the game developer operations team at Poki, the number #1 platform for play on web. Poki is on a mission to create the ultimate online playground: a place where players and game developers come together to play and create. They help a growing 300+ game developer community - including Kiloo (Subway Surfers), Hipster Whale (Crossy Road) and Colin Lane (Dunkers) to achieve success on web. Here's more information about how game developers can get their html5 games featured on Poki. @joepvduinen | poki.com Daniel Keller Daniel Keller comes from the data/information sector, and pursues the use of blockchain to further protect personal medical, financial and personal data through encryption and decentralized identification. Dan got involved in the cryptocurrency space through World of Warcraft, by using Bitcoin to buy "gold". He now works as the Chief Strategy Officer and Co-Founder of Flux, and helps push for a decentralized world with disruptive technologies. @dak_flux | runonflux.io Tim Sulmone Tim Sulmone is blockchain veteran and life-long video game addict. Beginning his journey by running a Bitcoin node in 2011, to then moving onto contributing towards various cryptocurrency projects, Tim is no stranger to decentralized infrastructure. He now leverages his experience as the Sr. Business Developer for Flux, to help further ensure that our world has a decentralized network to host on. @little_stache | runonflux.io Victor Debone Victor is a software engineer passionate about design and the user experience. He thinks games are the ultimate user experience. Given that, they require feedback and early exposure, which is the best gift judges can provide to JS13kGames participants and what he's here to do! @javascripl Pawel Skierczynski Pawel has played countless computer and board games. His primary focus is game design. What makes the game project successful? How to create a real masterpiece? He is ready to play your games and share with you some valuable feedback. @kesipyc Winners (Overall)1st place Space Garden by Ryan Malm2nd place Beat Rocks by Kos3rd place Adventures of Cpt Callisto by Cody Ebberson4th place Galaxy Rider by jaburns5th place Welcome to Space by Matthew Diamant6th place PACKABUNCHAS by Mattia Fortunati7th place The Maze of Space Goblins by Jani Nykänen8th place Space Huggers by Frank Force9th place Black Hole Square by Quinten Clause10th place LOSSST - a Snake in Space by xem11. SHUTTLEDECK by Ariel Wexler12. First Contact by Mark Vasilkov13. SPACE JAM by Mark Racette14. Celestial Lighthouse by Tom Hermans15. Q1K3 by Phoboslab16. Adventure in ASCII space by Nicklas Löf17. Gamut Shift by one grumpy dude18. ESCAPE (2021) by Piesku19. Galaxy Raid by Josep del Rio20. Hit the space! by Kimbatt21-30.Billionaire Space Golf, Galaxies, Running out of space, 3DC5S, Get Out Of My Personal Space, SOS, Tenacity, Cat Goric: Escape from the Warp Chamber, Space Kitty, Operation Cleanaholeic31-40. Keep Your Space!, SpacePinball, VÅiD, spacew, Space refuel service, Joe's space, Stick Skater, Spaceship Escort, 2D4X13K, Interplanetary Transport System41-50. Distant Friends, Absorbed, ScriptFox13k, Space Arcade, 13 A.D., Space Exploration (2021), Safe Space, Space block invaders, Nestling Fears, Two Ships Passing In The Night51-60. Space Cowboy, Stay Safe, Space Portal, METAGRAV, Space Worm, 2021: a Space Opera, Shadow of the Keening Star, spaceChad, Max Damage: Crisis Mode, Invasion from Jupiter in Space61-70. Rogue-Hoarder, Xiiivious, A.S.T.R.O., The Space Between Us, Kosminenvirtaus, Space Arena, Seating Space Planner, Join the cubes, Orbital Golfing, hit SPACE to BEGIN71-80. Warp Station 13K, HDD Liberator, FRONTIERS, Rescue Mission, A Space in the Sun, Orbit Jump, Blanks Detective, Space Station Ordeal, Fill The Space, Earth Invader81-90. Space Jump, Space4, Yet Another MOBA, Solar Storm, Starshmup, Solar Defence, Go Away, Space, Space-Gum, Star Exploder91-100. Space Wallaby, Spacebar Clicker, Star Jaws, SPACE Saver, Space Quiz Shooter, Charming Rainbow Rabbit, Temporal Rift, Blinker, No more Space in Space, One Punch 1000 DemonsWinners - Mobile1st place Black Hole Square by Quinten Clause2nd place PACKABUNCHAS by Mattia Fortunati3rd place SHUTTLEDECK by Ariel Wexler4th place First Contact by Mark Vasilkov5th place Space Exploration (2021) by Schnark6th place Shooty Ship 13k by Jon Wire7th place Spacebar's Space Bar by Tyler VanBlargan8th place Space In Space by Ed Lynch9th place Galaxy Raid by Josep del Rio10th place Keep Your Space! by Craiky11-20. Space refuel service, 2021: a Space Opera, Max Damage: Crisis Mode, A.S.T.R.O., Go Away, Humwin & Darbold, Far From Ground Control, Space War, space capture, Azetz21-30. Asteroids Extended, Space sweeper, ESCAPE (2021), Galaxies, Blanks Detective, Space4, Space Wallaby, I just wanna warp home, Sci-Fi Alchemy, HyperSpace31-40. Space Defense Engineer, Space Game, Space Bar Maker, Master of 13k Suns, Space Jelly, SpacePinball, Space Worm, FRONTIERS, Earth Invader, Space Jump41-50. Solar Defence, Function Space, Low Fat Lard, Crater Space, Cat Goric: Escape from the Warp Chamber, Distant Friends, A Space in the Sun, _INVADERS, Space Invaders, Darkest Derelict51-60. Space Menace, Keep white space!!, Ant Space, Orbiter, Wonder Wanderer 3, LOSSST - a Snake in Space, Stick Skater, Spaceship Escort, 2D4X13K, Absorbed61-70. Spacebar Clicker, Astronaut in Trouble, Jeff's Nightmare, SPACE: Playful Adventures of Cat Emojis, Shh-Psst! Aliens!!! (CE), Sillies From Space, brokenSpace, Floating, The Space Bar Salooneasy, Astroach71-80. Spaceship Wars 13k, Space Invasion Simulator, Billionaire Space Golf, No more Space in Space, in ASCENT, I Need My Space!, Space-GumWinners - Server1st place Operation Cleanaholeic by Gabor Heja2nd place Orbital Golfing by Minjammben3rd place A Space in the Sun by ElementalSystems4th place Space4 by Jorge Rubiano5th place Yet Another MOBA by Nicholas Carlini6. _INVADERS by Andy W7. Lido Space by Ryuno-KiWinners - WebXR1st place Storage Space 13 by Sorskoot2nd place Teleport by James3rd place THE GALACTIC ASTEROID... by Micheal Parks4th place Death And Taxes by ChanibaL5th place Sunset Stars by Shauna Lynch6. Constellation Wars by Söndör7. SuperpositionVR by Chris GodberWinners - Web Monetization1st place 2021: a Space Opera by Jerome Lecomte2nd place Galaxy Raid by Josep del Rio3rd place First Contact by Mark Vasilkov4th place 2D4X13K by David Brad5th place Go Away by Martin Tale6. Black Hole Square by Quinten Clause7. Space Jump by Thiago Barcala8. _INVADERS by Andy W9. FRONTIERS by Benjamin W Fox10. Get Out Of My Personal Space by IgorFIE11-20. Space Exploration (2021), Sci-Fi Alchemy, Storage Space 13, Spacebar's Space Bar, LOSSST - a Snake in Space, Blanks Detective, Space-Gum, Kurve Space, Seating Space Planner, Stick Skater.21-30. Sillies From Space, Celestial Bodies, The Black Hole, Astronaut in Trouble, Function Space, Wonder Wanderer 3, Space Invasion Simulator, I just wanna warp home, Spacebar Clicker, in ASCENT.Winners - Decentralized1st place Need Find Tribbles by Benjamin Fox2nd place Spaceship Wars 13k by agar3s3rd place Go Away by Martin Tale4th place Billionaire Space Golf by Niklas Berg5th place Blanks Detective by Daniel Cohen6. Space Jump by Thiago Barcala7. LOSSST - a Snake in Space by xem8. _INVADERS by Andy W9. Kurve Space by Johnonym10. Jeff's Nightmare by vertfromage11. Ace Cadet! by Brazil-003412. Crater Space by picosonic13. SLIP by harsanalif14. Mass Crosses by AuriumSuper SpecialSuper Special is an appreciation of a given entry that was original, unique and stood up from the others - handpicked by Andrzej Mazur.1. Q1K3 by PhoboslabQ1K3 is being awarded for the impressive ability of squeezing a Quake tribute into a 13 kb zip.Prizes 130 × js13k 2021 t-shirt One hundred js13kGames 2021 t-shirts (plus fifteen in WebXR category and another fifteen in Decentralized one) shipped worldwide for free. $1300 cash A total of $1300 from GrantfortheWeb in the Web Monetization category. Coil membershipCoil membership plans for six months each for every participant. 1460 NEAR coins A total of 1460 NEAR coins worth around $15000* from NEAR Protocol for the Decentralized category. 73 FIL coins A total of 73 FIL coins worth around $5000* from Protocol Labs for the Decentralized category. 4000 FLUX coins A total of 4000 FLUX coins worth around $2000* from Flux for the Decentralized category. 10 × PlayCanvas account Ten PlayCanvas Personal plans offering a cloud-hosted, collaborative platform for building games, for 12 months each. 2 × Construct 3 license Two Personal licenses of Construct 3 game engine for 12months each and two $50 asset store vouchers. 9 × WebStorm license Nine personal licenses for WebStorm JavaScript IDE created by JetBrains. 15 × Pyxel Edit license Fifteen copies of Pyxel Edit pixel art editor by Daniel Kvarfordt. 10 × Phaser Editor Ten lifetime licenses for Phaser Editor from Arián Fornaris. 3 × CodePen Pro account Three CodePen Pro Starter accounts for 12 months each. 5 × Kendo UI license Five licenses of Kendo UI for ASP.NET (MVC & Core), PHP and JSP with priority support from Telerik for 12 months each. 5 × Making Money with HTML5 ebook Five copies of Making Money with HTML5 - 2021 Edition ebook by Matthew Bowden. 5 × NodeBB hosting Five Hamlet hosting plans for 12 months each from the NodeBB team. 13 × GitHub account Thirteen paid GitHub Pro plans - advanced tools for your private repositories for 12 months each. 13 × GitHub t-shirt Thirteen GitHub t-shirts of your choosing thanks to LeeReilly. 4 × Zenva Academy account Four coupons for the access to the entire catalog of courses on Zenva Academy. 5 × Colyseus Arena plan Five Colyseus Arena Launch Pad plans for 12 months each. 10 × SmartDust account Ten SmartDust premium accounts (varying levels) in a public cloud for a year, plus 1000 free hours for every participant with the code "js13kgames". 1 × Proto.io account One Proto.io account with Freelancer subscription for 12 months for all team members. 3 × SpriteStack license Three SpriteStack 3D pixelart editor licenses by Rezoner. 5 × Coil swag Five Coil surprise swag packages. 5 × Poki swag Five Poki surprise swag packages. PlacesThe first three categories (Desktop, Mobile, and Server) are voted by participants themselves separately, while Web Monetization, WebXR, and Decentralized category results will be judged by the experts.Desktop category (overall)Top 100 games1st place: Proto, Kendo UI, WebStorm, Phaser Editor, GitHub plan and t-shirt, Pyxel Edit, js13kt-shirt2nd-5th places: Kendo UI, WebStorm, Phaser Editor, GitHub plan and t-shirt, Pyxel Edit, js13kt-shirt6th-9th places: WebStorm, Phaser Editor, GitHub plan and t-shirt, Pyxel Edit, js13kt-shirt10th place: Phaser Editor, GitHub plan and t-shirt, Pyxel Edit, js13kt-shirt11th-13th places: GitHub plan and t-shirt, Pyxel Edit, js13kt-shirt14th-15th places: Pyxel Edit, js13kt-shirt16th-100th places: js13kt-shirtMobile categoryTop 10 games1st-2nd places: Construct 3, SpriteStack, Poki swag, SmartDust3rd place: SpriteStack, Poki swag, SmartDust4th-5th places: Poki swag, SmartDust6th-10th places: SmartDustServer categoryTop 5 games1st-3rd places: CodePen, Colyseus, NodeBB4th-5th places: Colyseus, NodeBBWebXR categoryTop 15 games1st-4th places: Zenva Academy, PlayCanvas, js13k t-shirt5th-10th places: PlayCanvas, js13k t-shirt11th-15th places: js13k t-shirtWeb Monetization categoryTop 10 games1st place: $600, Coil swag, Making Money with HTML5, Coil membership2nd place: $300, Coil swag, Making Money with HTML5, Coil membership3rd place: $150, Coil swag, Making Money with HTML5, Coil membership4th place: $75, Coil swag, Making Money with HTML5, Coil membership5th place: $50, Coil swag, Making Money with HTML5, Coil membership6th-10th places: $25, Coil membership11th-all places: Coil membershipDecentralized categoryTop 15 gamesProtocol Labs challenge: 1st place: 32 FIL (~$2000)2nd place: 16 FIL (~$1000)3rd place: 8 FIL (~$500)4th place: 4 FIL (~$250)5th place: 3 FIL (~$200)6th-10th places: 2 FIL (~$150)NEAR Protocol challenge: 1st place: 640 NEAR (~$2000)2nd place: 320 NEAR (~$1000)3rd place: 160 NEAR (~$500)4th place: 80 NEAR (~$250)5th place: 60 NEAR (~$200)6th-10th places: 40 NEAR (~$150)Flux challenge: 1st place: 4000 FLUX (~$500)1st-15th places: js13kt-shirtCategoriesThere are six different categories, you can submit your game to any of them - it's up to you.There are special pages for Web Monetization, WebXR, and Decentralized categories if you want to know more.DesktopFull power of the hardware.MobileHandheld touch devices.ServerNode.js multiplayer.WebXRVirtual reality.Web MonetizationEarn money.DecentralizedBlockchain features.Bronze Partners RulesPackage size below 13 kBAll your code and game assets should be smaller than or equal to 13 kilobytes (that's exactly 13,312 bytes, because of 13 x 1024) when zipped. Your .zip package should contain index.html file in the top level folder structure (not a subfolder) and when unzipped should work in the browser. Don't overcomplicate building the zip package, it should unpack on any platform without problems. You can use tools that minify JavaScript source code.Two sources - readable and compressedThe competition is focusing on the package size, but learning from others is also very important. Please provide two sources of your game - first one should be minified and zipped to fit in the 13 kB limit (sent via the form) and the second one should be in a readable form with descriptive variable names and comments (hosted on GitHub).No external libraries or servicesYou can't use any libraries, images or data files hosted on server or services that provide any type of data - for example Google Fonts are not permitted (although you are allowed to ask users to live-load a web font to support some characters or emoji on devices that can't display them properly, but you have to make sure your game will work without them). Analytics and other stat-collecting scripts are also not allowed. All the game assets should fit in the package size limit (the A-Frame, Babylon.js, and Three.js frameworks are not counted towards the size limit, but you can use them only in the WebXR category). If you manage to shrink your favorite library below 13 kilobytes including the code itself, then you can use whatever you want, just remember about the 13 kB limit.Main themeMain theme for the competition is announced on August 13th. It's highly advised to follow it in your game, because the judges will pay attention to that, but you can freely interpret the theme and implement it however you feel would be the best.Deadline - 13th September 2021The competition starts at 13:00 CEST, 13th August 2021 and ends at 13:00 CEST, 13th September 2021. No submissions will be accepted after the end of the competition, although there may be exceptions to that.LicensingYou have to have the rights for every asset used in your game. Remember that the submitted games will be published and made available for everybody to see. On the other hand, you have the right to report any game publisher that will link to (or iframe) your entry on their portal without your permission.New content onlyDo not submit any old games or demos - you have a whole month to work on something new and fresh, this should be more than enough. Also, submitting Breakout or Flappy Bird clones taken out of a tutorial make no sense at all - try creating something at least a little bit more original. You can, however, use any available libraries and resources that are not yours, but you have the right to use them.Errors and browser supportYour game must work and be playable in at least two browsers: latest Firefox and Chrome, but the more supported browsers, the better. There should be no errors - you can lose some points if your game is showing any errors in the console. Don't stress too much if there are any warnings, but if we cannot play your game, then it won't be accepted.TeamsIt doesn't matter if you're working alone or with your friends, just remember that the number of prizes is fixed, so you'll have to share your trophies with your teammates.Sending submissionsThere's a special form to submit your game. Please remember that you have to provide two sources (see the Rule #2 for details) - a link to a public repository on Github and a zipped package. Participants are allowed to submit more than one game in the competition, though sending the same game as independent submissions targeting different platforms (for example separate builds for desktop and mobile) is forbidden.Accepting submissionsSubmissions will be checked manually and published after positive verification. This may take up to a couple of days, so be patient if your game is not yet online. I claim the right to reject any submission without giving a reason, although I hope I don't have to. I also have the right to update the rules of the competition at any time.Time frames for voting, giving feedback, and announcing winnersThe voting among the participants will last for three weeks between September 14th and October 4th, winners will be announced on October 5th. Experts will give the games constructive feedback (one per game) during the same three week period - their comments will also be published on October 5th.Save data ⁄ persistent memoryRemember to add prefix to your variables and create a namespace for your game when you save data to localStorage as all the games on the server share the same memory when played in the browser. Also, be sure to NOT use localStorage.clear() as it will wipe out all the data of all the other games. Manipulate the data you are sure is yours.Server category specific rulesAll the Server category rules, the sandbox server and the demo code can be found at github.com/js13kGames/js13kserver.Code of conductAll participants and judges at js13kGames are required to agree with the following code of conduct. Organizers will enforce this code throughout the online event. We are expecting cooperation from all participants to help ensuring a safe environment for everybody.js13kGames is dedicated to providing a harassment-free competition experience for everyone, regardless of gender, sexual orientation, disability, physical appearance, body size, race, or religion. We do not tolerate harassment of competition participants in any form. Competition participants violating these rules may be sanctioned or expelled from the competition at the discretion of the competition organizers. TL;DR: Be excellent to each other. For more details see Berlin Code of Conduct.Copyright ownershipThe following terms apply to participation in this competition ("Competition"). Entrants may create original solutions, prototypes, datasets, scripts, or other content, materials, discoveries or inventions (a “Submission”). The Competition is organized by the Competition Organizer. Entrants retain ownership of all intellectual and industrial property rights (including moral rights) in and to Submissions.As a condition of submission, Entrant grants the Competition Organizer, its subsidiaries, agents and partner companies, a perpetual, irrevocable, worldwide, royalty-free, and non-exclusive license to use, reproduce, adapt, modify, publish, distribute, publicly perform, create a derivative work from, and publicly display the Submission.Entrants provide submissions on an "as is" basis, without warranties or conditions of any kind, either express or implied, including, without limitation, any warranties or conditions of title, non-infringement, merchantability, or fitness for a particular purpose.Privacy policyBy entering your email address and sending a game through the submit form you agree to receive email communication about important events of the competition like announcing the winners or sending out the digital prizes, but also curated content from the partners about their tools, services, or job offers. I will never share your email with anyone though.By submitting, you also grant the competition organizers the right to re-use the uploaded materials for advertisement of the competition in any form.Frequently Asked QuestionsWhy exactly 13 kB?Well... why not? :)What's in it for you? Are you getting paid?Nope, it's just my own idea and it's made for pure fun. I'd love to get a sponsorship though as I spent my own private money on the first edition to cover making t-shirts, shipping of the prizes worldwide, etc.What does the "zipped" term exactly mean?Sent package should be zipped with your usual system archiver, the only allowed extension is .zip. Let's keep it simple - it's a competition for coders and this should be your main focus, the code itself. Thanks to the zipped archive you will easily send your game and we will easily check the file size.Can I use Flash?No, you can code your game using only the open web technologies like JavaScript, HTML and CSS.Can I use WebGL?Yes, though it might be hard to fit it into 13 kilobytes if you plan on doing an FPS game.Can I use CoffeeScript or TypeScript?Yes, you can use it, but you can't submit it. Only JavaScript code will be accepted, so remember to have your compiled code within the 13 kB limit. This is to ensure that the submitted entries are an actual HTML page with scripts, not a binary.Can I use WebAssembly and ⁄ or Rust?Yes, after all those are web technologies, and can work well with JavaScript games if used properly.Can I use compression through the self-extracting PNGs?You can use it, but remember that the zip is as good, or even better in terms of compression than PNGs, so there's no point in doing so.Do I have to register somewhere?No, you just need to submit your game through a form when it's ready.How many games can I submit?As many as you want, there are no limitations.More questions?Send them in via email or social media or post them in the dedicated topic at the HTML5GameDevs forums.ContactIf You have any questions or propositions please feel free to contact us via e-mail: [email protected] other options include visiting our profiles on Twitter or Facebook, or joining our Slack channel and sending us the private message.© js13kGames 2012-2022.Created and maintained by Andrzej Mazur from Enclave Games.