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We bring players together through deep multiplayer games.
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2022-05-04 04:39:14

"I love Phoenix Labs"

www.phxlabs.ca VS www.gqak.com

2022-05-04 04:39:14

MenuAboutOur StoryOur ValuesThe TeamLocationsCareersWork With UsBenefitsJob OpeningsGamesDauntlessFuture GamesWe bring players together through deep multiplayer games.Our StoryOur StoryWe make games because we love them, and because games have the power to bring people together.We established Phoenix Labs in 2014 to create a place where diverse teams of people could come together to build deep multiplayer games. We've assembled an experienced, passionate team of developers across our locations in Vancouver, BC, Montréal, QC, San Mateo, CA, and Los Angeles, CA.In May 2019, we launched our first game, Dauntless. It was the first game ever to launch with true crossplay and cross-progression. Since then, we’ve watched our community grow to more than 25 million players across four platforms.In January 2020, we officially joined forces with Garena, a digital entertainment company and one of the largest forces for gaming in Southeast Asia. They were one of our earliest investors, and share our vision for connecting gamers worldwide. Together, we are investing deeply into our development capabilities and exploring additional regions, platforms, and games.Learn more about our multi-studio strategyOur ValuesPeople are the ends, not the meansWe care about our team and our players, and we work hard to cultivate trust with our community and each other. We believe that diversity matters. Our team is a mosaic and we value how new perspectives and backgrounds help us grow as a company.Hyper-transparency and candorWe believe that our team is mature, well-intentioned, and trustworthy. We keep things visible and are not shy about showing work early and often. We ask for candid feedback, even when it’s hard. We constantly reflect so we can learn and improve.Do what mattersWe take on the kinds of challenges others shy away from. We start with “why,” not “how.” While we’re unafraid to test and experiment, we’re measured in our approach. We prioritize effectiveness over efficiency. We should always be able to point to what we do with a sense of pride.Win togetherWe’re ambitious and strive to win — as a team. We hire people for their ability to excel in a team environment. We grow leaders who exemplify servant leadership. We focus on role, not title.Great teams make great gamesAllAnimationArtAudio DataDesignEngineeringOperationsPublishingProductionProduct ManagementQuality AssuranceUser Experience Tech ArtAll DisciplinesAnimationArtAudioDataDesignEngineeringOperationsPublishingProductionProduct ManagementQuality AssuranceUser Experience Tech ArtAdamAdamProduct DirectorPREVCLOSENEXTAdrianAdrianPrincipal Programmerin-game name: zombieacPREVCLOSENEXTAlexAlexMarketing DirectorPREVCLOSENEXTAlexAlexSenior Programmerin-game name: awallPREVCLOSENEXTAliceAliceAudio DirectorPREVCLOSENEXTAlojzAlojzSystems AdministratorPREVCLOSENEXTAmandaAmandaSenior DesignerPREVCLOSENEXTAndréanneAndréanneAnimatorin-game name: MountaineererPREVCLOSENEXTAndreiAndreiSenior Programmerin-game name: SixFinityPREVCLOSE NEXTAndrewAndrewDesign DirectorPREVCLOSENEXTAndrewAndrewSystems Administratorin-game name: derandruPREVCLOSENEXTAndrewAndrewSenior Programmerin-game name: Geiger06PREVCLOSENEXTAndrewAndrewDirector of 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Productionin-game name: LindzeelootooPREVCLOSENEXTLuizLuizSystems TechPREVCLOSENEXTMarie-AndréeMarie-AndréeExecutive Director, Human ResourcesPREVCLOSENEXTMarietaMarietaProgrammerPREVCLOSENEXTMattMattSenior Network Administratorin-game name: statlerPREVCLOSENEXTMattMattTechnical Directorin-game name: loginqueuePREVCLOSENEXTMelvinMelvinSenior ProgrammerPREVCLOSENEXTMikeMikePrincipal Technical Artistin-game name: BallastPREVCLOSENEXTMykolaMykolaPrincipal Programmerin-game name: ttvdPREVCLOSENEXTNathanNathanIT Infrastructure LeadPREVCLOSENEXTNickNickDirector of Marketingin-game name: SquidmoXPREVCLOSENEXTNickNickAnimation Leadin-game name: MrUdonPREVCLOSENEXTOlivierOlivierDirector of RecruitingPREVCLOSENEXTOmarOmarProduct Directorin-game name: sixtwoPREVCLOSENEXTPaulPaulLead Designerin-game name: paulphxPREVCLOSENEXTPhilPhilExternal Development GeneralistPREVCLOSENEXTPetePeteSenior ProgrammerPREVCLOSENEXTQuentinQuentinProgrammerin-game name: TinoutiPREVCLOSENEXTRobRobSenior Designerin-game name: phxBaxPREVCLOSENEXTRobinRobinDirector of Learningin-game name: RobinatorPREVCLOSENEXTRogerRogerSenior Character Artistin-game name: BigKaboomPREVCLOSENEXTRomalisRomalisSenior Programmerin-game name: RamiusPREVCLOSENEXTRozRozSenior AccountantPREVCLOSENEXTRuthAnneRuthAnneMarketing Managerin-game name: bunheadwhatPREVCLOSENEXTRyanRyanTechnical Directorin-game name: rsfluxPREVCLOSENEXTRyanRyanSenior Visual Effects Artistin-game name: mrparticularPREVCLOSENEXTSamSamSenior Character Artistin-game name: AzulikPREVCLOSENEXTSandySandySenior Video Editorin-game name: RoughCut_v01PREVCLOSENEXTSarahSarahManager of Learning & DevelopmentPREVCLOSENEXTSeanSeanChief People Officerin-game name: FlufPREVCLOSENEXTSébastienSébastienLead DesignerPREVCLOSENEXTSimonSimon VP of Technologyin-game name: sbeaumontPREVCLOSENEXTStaceyStaceyProducerin-game name: SweetTooth4EvaPREVCLOSENEXTSylvainSylvainLead ProgrammerPREVCLOSENEXTTannerTannerCharacter Artistin-game name: TanjamsPREVCLOSENEXTToddToddDirector of Financein-game name: StretchDerechPREVCLOSENEXTTorriTorriAssociate Producerin-game name: TaowshaowPREVCLOSENEXTVivienneVivienneLead Data Analystin-game name: biffb_13PREVCLOSENEXTWillWillSenior Programmerin-game name: porousnapkinPREVCLOSENEXTXiangmingXiangmingSenior Programmerin-game name: greatmingPREVCLOSENEXTYasminYasminData Analystin-game name: ja5minizerPREVCLOSENEXTYou-JinYou-JinSenior UI Artistin-game name: bruise_leeePREVCLOSENEXTYudiYudiSenior Programmerin-game name: binarycrayonPREVCLOSENEXTYufanYufanGraphic Artist in-game name: AesilonPREVCLOSENEXTYuichiYuichiSenior Programmerin-game name: yuiviPREVCLOSENEXTOur LocationsMontréal, QCVancouver, BCLos Angeles, CASF Bay Area, CAMontréal, QCEstablished in 2020, and located in the heart of one of the world’s largest game development hubs, the Montréal studio is focused on building new game prototypes, as well as exciting R&D tech products.Along with all studio locations, we get together every other Friday for a virtual company-wide sprint review — a show-and-tell to discuss major company news, showcase game updates, and celebrate the work done by all teams in the last two weeks.Currently, this team is following local government guidelines for the COVID-19 pandemic, and working remotely.See all positions in Montréal, QCVancouver, BCIn 2014, we started Phoenix Labs in Vancouver with a tiny team of six. Today we have 90+ folks working from our current home in Burnaby.Vancouver is our largest game development hub. In addition to the Dauntless development team, we have small tight-knit teams working in the prototype stage of new games.This studio is also home to our central support and shared services teams, like operations, audio, publishing, and data.Along with all studio locations, we get together every other Friday for a virtual company-wide sprint review — a show-and-tell to discuss major company news, showcase game updates, and celebrate the work done by all teams in the last two weeks.See all positions in Vancouver, BCLos Angeles, CAEstablished in 2020, the Los Angeles studio is home to an R&D development team focused on new game prototypes.Along with all studio locations, we get together every other Friday for a virtual company-wide sprint review — a show-and-tell to discuss major company news, showcase game updates, and celebrate the work done by all teams in the last two weeks.Currently, this team is following local government guidelines for the COVID-19 pandemic, and working remotely.See all positions in Los Angeles, CASF Bay Area, CASituated in the bustling Bay Area, the San Mateo studio is home to a full-stack R&D team — including art, design, and engineering — as well as a collection of developers across disciplines working on Dauntless and shared services teams.This was established in 2017 as the second Phoenix Labs studio, and our first studio in the United States.Along with all studio locations, we get together every other Friday for a virtual company-wide sprint review — a show-and-tell to discuss major company news, showcase game updates, and celebrate the work done by all teams in the last two weeks.Currently, this team is following local government guidelines for the COVID-19 pandemic, and working remotely.See all positions in SF Bay Area, CAInterested in joining us?See Job OpeningsAboutOur StoryOur ValuesThe TeamLocationsCareersWork With UsBenefitsJob OpeningsGamesDauntlessFuture GamesContact Us: [email protected]Media Inquiries: [email protected]Support: support.playdauntless.comEnglishFrançaisDauntless™ is a trademark of Phoenix Labs. Copyright © Phoenix Labs - All Rights Reserved.Privacy PolicyTerms of ServiceImportant information regarding cookies and phxlabs.caBy using this website, you consent to the use of cookies in accordance with the Phoenix Labs Cookie Policy. For more information on cookies and how to make choices regarding them, see our cookie policy.