Title
QubaHQ – motion | vfx | art | design
Go Home
Category
Description
Address
Phone Number
+1 609-831-2326 (US) | Message me
Site Icon
QubaHQ – motion | vfx | art | design
Tags
Page Views
0
Share
Update Time
2022-05-05 13:53:15

"I love QubaHQ – motion | vfx | art | design"

www.qubahq.com VS www.gqak.com

2022-05-05 13:53:15

ArticlesTutorialsAboutSearchArticles Mirror’s Edge: Catalyst in Stereo 360September 19, 2016Found Around,Games,Virtual RealityGame,DICE,nVidia,video game,360,VR,stereo,Virtual Reality,Mirror's Edge,Catalyst,capture,Ansel,stereoscopySet in a highly stylized environments of the city of Glass, Mirror's Edge: Catalyst is certainly a looker. At the time of its launch, it was also the very first title to support nVidia’s new Ansel technology – a suite of tools for advanced in-game photography. Among other things, Ansel allows players to capture stereoscopic 360° (VR) stills of their gameplay in glorious 8K resolution. You didn’t have to ask me twice.Read More1 Comment3 MinutesChiChiLand PostcardsAugust 25, 2016BlogCinema 4D,photo,render,art,card,postcard,product,paper,chichiland,realistic,octane,octane 3,greeting card,physics,airMy wife asked me for help with some product photography for her ChiChiLand postcard series. After fussing around with a camera and lights for a bit, I decided to go the CGI route.What can I say… I freakin’ love Octane Render.Read More2 Comments1 MinutesBreakfast ClubAugust 15, 2016Video Bits,MotionSometimes I spend days, weeks or months, bending the laws of physics and trailblazing cinematic virtual reality. Other days, I sit down with my wife and creative partner-in-crime and make silly animations featuring girls wearing dresses filled with food. I think you can guess which one this will be :)Read More0 Comments1 MinutesNo Man’s Sky: GameLapsesAugust 15, 2016Motion,Found Around,Games,Gotta PlayNo Man's Sky does one thing really well: It generates amazing, varied planets, populated with all manner of flora and fauna - all whilst keeping a steady, carefully weighted art direction. Playing the game, I decided to document some of the most beautiful planets and landscapes I came across by recording time-lapse videos of these worlds. Read More0 Comments1 MinutesNew Site: QubaVR.comMarch 22, 2016Portfolio,Virtual Reality,VR,Announcements,Blog,Live Action,Featured,Motionhomepage,portfolio,site,QubaVR,Virtual Reality,VR,360,live action,website,animation,new,designAs my focus shifted away from flat media and towards 360° and Virtual Reality content, the updates to QubaHQ became more and more sparse. Today it is my pleasure to introduce to you my brand new website: QubaVR.com. It will be a home to all my newest projects, my VR-focussed portfolio and a host of articles, reviews and editorials on the subject of immersive media.Read More0 Comments1 MinutesThe Pull (Short VR Film)March 22, 2016Blog,Virtual Reality,VR,Portfolio,Announcements,Featured,Motiongravity,the pull,pull,stereo,VR,spherical,360,reality,virtual,stereoscopic,animation,film,sphere,render,3DGravity is no longer a constant.Enter a world where the rules that bind usare suddenly disobeyed.Read More0 Comments1 MinutesAbsolute Beginner’s Guide to VR Part 1: What does it all mean?February 10, 2016Virtual Reality,Absolute Beginner's Guide,VR,Featuredhelp,wtf,what is,noob,mixed,ar,about,beginner,new,VR,guide,info,reality,augmented,virtualSo you’ve been hearing of Virtual Reality more and more recently. VR seems to be the current buzz word, with 2016 heralded as the year of VR. You’ve read some articles, but lots of terminology feels confusing and some of the messages seem to contradict one another.Still, you are eager to learn more and try Virtual Reality for yourself.Welcome.In this series of articles I am going to walk you through some of the basic concepts related to VR. Whether your end goal is to kick back, relax, and simply enjoy some VR content, or to create your own experiences and share them with others – this guide will help you understand all the basics and develop the vocabulary needed to understand and discuss VR.Read More1 Comment14 MinutesArt or Code: Why Not Both?January 29, 2016Blog,Announcements,Motionscript,java script,addon,meetup,Seattle,VR,javascript,talk,plugin,tool,meeting,event,lecture,art,design,After Effects,codeCome join me on Thursday, February 18at 7PM – 9PM at Adobe Systems Inc in Seattle for a talk about some cool toys I’ve been building inside After Effects. Organized by After Effects Seattle, in this three-part presentation I will demonstrate how to push After Effects to do things it was not designed to do – building your own unique rigs and effects.Read More0 Comments1 MinutesAmbient Mixer and on Why Soundscapes MatterJanuary 25, 2016VR,Tools and Reviews,Virtual Reality,Blogdirectional,ambisonic,stero,WAV,soundscape,ambiance,Virtual Reality,audio,VR,sound,mixer,ambient,review,tool,mp3,loopAs I shift my creative focus away from traditional 2D/framed media and towards 360° video and VR, I find myself in need of good ambient sound more and more frequently. In the world of traditional motion design and film, good music was king. Adding a catchy tune to a piece could make or break its success, and entire careers were built on the ability to sync up visuals to the rhythm and sounds of the audio track.Now, with the advent of Virtual Reality the priorities have changed. Establishing audience's sense of presence is the key component of crafting a successful experience. Generally speaking, it is a good practice to take your time immersing the viewer in your world - and well-crafted soundscape is as important as the visuals in establishing the believably of the virtual world.While nothing will substitute a good audio track created by a professional sound engineer, Ambient Mixer is an online service that's ideal for rapid prototyping. It comes in extremely handy whenever you need to lay in a basic atmospheric sound, but still want to customize it to fit your particular needs.Read More0 Comments5 MinutesQubaVR Stereo Swapper (Photoshop Actions)January 20, 2016Virtual Reality,Featured,Tutorials&Presets360,QubaVR,Actions,panorama,swap,swapper,authoring,Virtual Reality,stereo,VR,3D,qubahq,free,tool,photoshop,action,download,preset,AdobeTo simplify the process of converting the stereoscopic images from one layout to another, I created a series of Adobe Photoshop Actions named QubaVR Stereo Swapper, that will allow you to re-arrange your frames with a single (or at most double) click.Read More0 Comments2 MinutesSkyBox VR Player: Authoring VR just got easier!January 16, 2016Tools and Reviews,Virtual Reality,Motionmono,SkyBox,Mettle,authoring,HMD,DK2,Rift,Creative Cloud,Speed Grade,SpeedGrade,oculus,Virtual Reality,After Effects,stereo,VR,360,ae,premiere,plug-in,plugin,preview,live,footage,AdobeYesterday, Mettle released a brand new plugin named SkyBox VR Player. The plugin integrates with Adobe After Effects, Premiere and SpeedGrade and allows you to view your 360 content directly in Oculus Rift - without rendering! It will even let you work on your software without taking the HMD off, and automatically recognizes mono and stereo 360 compositions. Best of all: It's free!Read More1 Comment5 MinutesFreefall: QubaHQ VR004October 14, 2015Portfolio,Virtual Reality,VR,Video Bits,Motionrealistic,adrift,alone,tumble,stereo,VR,spherical,360,orbit,free,animation,video,fall,space,Earth,sphere,3DThis short VR Experiment aims to replicate the sensation of finding yourself in a free-fall, lost in space. You are tumbling out of control in the orbit of our home planet, Earth. Best experienced using a high-quality head mounted display such as Oculus Rift, HTC Vive, GearVR or Google Cardboard. For more about the project as well as high-bitrate downloadable version, visit: http://qubahq.com/2015/10/freefall-vr004/Read More2 Comments4 MinutesPrismatic: 360° VR AnimationAugust 18, 2015Virtual Reality,VR,Portfolio,Featured,MotionVR,vive,cardboard,oculus,kaleidoscope,infinity,infinite,mirrors,mirror,360x180,180,Virtual Reality,light,spherical,360,endless,prism,tracking,reflection,lights,animation,video,renderPrismatic is my first independent project since I have left my position as Creative Director at Autofuss and Google a few weeks ago. It has begun its existence as a proof-of-concept animatic for a larger, practical set I am currently developing. Soon though, it took life on its own and became a self-standing animation I am happy to share with you today.Read More6 Comments5 MinutesThe Making of PrismaticAugust 18, 2015VR,Virtual Reality,Portfolio,Blog,Featured,Motionoculus,Virtual Reality,180,360x180,mirror,mirrors,infinite,infinity,kaleidoscope,cardboard,vive,bts,behind the scenes,making of,the making of,light,VR,spherical,360,endless,prism,tracking,reflection,lights,animation,video,renderIf you haven’t yet seen Prismatic, strap on your virtual reality goggles and go check it out here. The rest of the article will make much more sense this way. If you are already familiar with the work (or just came back after I sent you to check it out), welcome. In this article I’ll talk about the process behind creating as well as publishing Prismatic, as well as about some of the lessons learned along the way.Read More3 Comments26 MinutesGoogle Jump, Avicii and “Waiting for Love”May 28, 2015Google Jump,Virtual Reality,VR,Portfolio,Live Action,Featuredgopro,choreography,waiting for love,Avicii,mono,stereo,VR,spherical,360,3D,tech,camera,stereoscopic,video,dance,music,rig,2DFor the past two months, I had the opportunity to work with some very creative engineers, filmmakers and coders in some of the very first field tests of this new, exciting camera rig.The effort culminated in a collaboration with EDM artist Avicii and YouTube director Kurt Hugo Schneider, and resulted in an awesome 360 video for Avicii's latest single "Waiting for Love"Read More0 Comments1 Minutes123…31QubaVR.comThis site is not being updated regularly anymore. For all the latest from and about Quba Michalski, please visit:QubaVR.comRecent PostsMirror’s Edge: Catalyst in Stereo 360ChiChiLand PostcardsBreakfast ClubNo Man’s Sky: GameLapsesNew Site: QubaVR.comThe Pull (Short VR Film)Absolute Beginner’s Guide to VR Part 1: What does it all mean?Art or Code: Why Not Both?CategoriesArchivesArchivesSelect Month September 2016 August 2016 March 2016 February 2016 January 2016 October 2015 August 2015 May 2015 October 2014 September 2014 August 2014 July 2014 June 2014 May 2014 April 2014 March 2014 February 2014 January 2014 November 2013 October 2013 August 2013 July 2013 May 2013 April 2013 June 2012 February 2012 January 2012 December 2011 October 2011 September 2011 August 2011 July 2011 June 2011 May 2011 April 2011 February 2011 January 2011 December 2010 November 2010 October 2010 September 2010 August 2010 July 2010 June 2010 May 2010 April 2010 March 2010 February 2010 January 2010 September 2009 August 2009 July 2009 June 2009 May 2009 April 2009 March 2009 February 2009 January 2009 October 2008 September 2008 August 2008 July 2008 June 2008 May 2008 April 2008 March 2008 February 2008 January 2008 December 2007 November 2007 October 2007 March 2007 February 2007 November 2006 August 2006 June 2006 March 2006 December 2005 November 2005 October 2005 September 2005 August 2005 July 2005 March 2005 February 2005 December 2004 October 2004 October 2003 September 2003 June 2002 MetaRegisterLog inEntries feedComments feedWordPress.org © 2022 QubaHQ. All rights reserved