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2022-05-02 08:01:11

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2022-05-02 08:01:11

Skip to content Home About Overview Screenshots Translations The Team License Downloads Documentation The Book Reference Manuals Frequently Asked Questions Community Wiki Tutorials Support Issue Tracker Mailing Lists Forums IRC Channel Commercial Support Developers Resources Code Repository Coding Guidelines Developer Blog Summer of Code Thanks wxWidgets is a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. It has popular language bindings for Python, Perl, Ruby and many other languages, and unlike other cross-platform toolkits, wxWidgets gives applications a truly native look and feel because it uses the platform's native API rather than emulating the GUI. It's also extensive, free, open-source and mature. Learn more » Download now » Learn more » or Download now » Latest News wxWidgets 3.1.6 Released Posted on April 04, 2022 wxWidgets 3.1.6 release is nowavailable on GitHub.You will find there archives with the library sources and documentation aswell as binaries for the selected Windows compilers such as Microsoft VisualC++, MinGW-w64and TDM-GCC.Please notice that while 3.1.6 is officially a “development” version becauseit is not fully compatible with the “stable” 3.0.x, the list of backwardsincompatible changes is very short, so you shouldn’t have any problemsupdating to this version from 3.0.x in practice, and you’re encouraged to usethis release, including in production.This is also the last release before the upcoming 3.2.0 release that will bethe start of a new API and ABI-stable wxWidgets version, so please test yourexisting applications with this version and let us know about any problemsand, especially, regressions, so that they could still be fixed before 3.2.0.Changes in this releaseIn almost a year since the previous release, there have been more than 1700commits from 82 unique contributors (41 with multiple contributions), so it isimpossible to summarize all the changes in this document without making it toolong, please see the fuller changelog for more (but still not all)details, but some of the most important changes are: New wxBitmapBundle class allowing to provide art work for both normaland high DPI in a simple way. New wxUILocale class replacing the old (but still available) wxLocale,but not suffering from its multiple problems and providing morefunctionality. Support for using native spell-checking in wxTextCtrl. Support for undo/redo in wxTextCtrl in wxOSX. Better drag-and-drop implementation in wxOSX. Fixes for important bugs in wxDataViewCtrl under all platforms. Many improvements and bug fixes for Wayland support in wxGTK. Support for the latest OS versions (Windows 11, macOS 12) and compilers (MSVS2022, gcc 12, clang 13). Project bug tracker has been moved to GitHub Issues.Notice that in spite of all the changes, this release remains almost completelycompatible with 3.1.5 at the API level, so upgrading to it if you’re alreadyusing wxWidgets 3.1 should be straightforward.FeedbackPlease let us know about your experience with this release via any of thefollowing channels: Mailing lists Discussion forums #wxwidgets IRC Channel Stack OverflowOr by commenting under this post.Thanks to everybody who has contributed to this release and we hope that youwill enjoy working with it! Comments Goodbye Trac Posted on January 12, 2022 After almost 15 years of using Trac as our bug tracker (thank you Tracdevelopers for providing the tool that was so helpful for us during all theseyears!), we’ve just migrated all the tickets from it to GitHub Issues.Most of the existing issues, with the exception of the very old ones, havekept their existing numbers, so instead ofhttps://trac.wxwidgets.org/ticket/NNNNN you can simply usehttps://github.com/wxWidgets/wxWidgets/issues/NNNNN now and we willprobably put in place an automatic redirect from the former to the lattersoon. And to report new issues, please go tohttps://github.com/wxWidgets/wxWidgets/issues/new/There are many advantages of using GitHub Issues instead of our own Tracinstallation, e.g. GitHub web UI is easier to use and much faster. And youalso don’t need to create, or use, a separate account, as was the case forwxTrac. However this is also the main disadvantage of this change: you nowneed to have a GitHub account in order to report issues in wxWidgets. Wehope that relatively few people will be negatively affected by this, but forthose who are, please post your bug reports to our mailing lists instead.And please also use the mailing lists to let us know if you encounter anyproblems after this migration! Comments Roundup of the Recent Changes Posted on October 30, 2021 A quick overview of the recent changes and improvements in wxWidgets: since3.1.5, quite a few things have happened and this post provides a summary ofthe last 6 months.The most important one is the addition of wxBitmapBundle class class,which allows to provide several versions of the same bitmap, including thedefault (used at 100% DPI, i.e. without DPI scaling at all) andhigh-resolution one (used at 200% DPI scaling) as well as more variants forthe intermediate scaling factors, if necessary, and let wxWidgetsautomatically select the best version to use and switch between them if theDPI scaling changes, as it happens when moving the window between displaysusing different DPI. Note that the new API is 100% backwards-compatible withthe existing one, i.e. all the existing code will continue to work and if youprovide just a single bitmap, it will be upscaled to the expected size, justas before. But now you can also easily provide your own high resolutionversion to avoid the bitmaps in your application looking blurry in high DPI.This already works today with wxButton (and all the derived classes),wxStaticBitmap and wxToolBar and all the other classes using bitmaps willsupport the new API in wx 3.1.6.Moreover, as a side-effect of this work, it is now possible to use SVG imageseverywhere where wxBitmap is used with wxBitmapBundle::FromSVG(),thanks to Nano SVG library integration.The next big addition to the API is the wxUILocale class, which providesa new and more flexible way to get locale-specific information than the oldwxLocale. Notably, the new class doesn’t rely on the – quite naive, inretrospect – assumption that the standard C setlocale() function actuallyworks, which allows it to work correctly under the recent macOS, where Clocale cannot be used at all, due to bugs in Apple code. It also uses BCP47-like identifiers for the locale instead of wxLanguage enum, whichallows it to cover all the languages supported by the OS and not just thoseknown to wxWidgets, and provides a new CompareString() function whichcompares strings using language-specific rules. It is recommended to use thisclass rather than wxLocale in all new code, especially for applicationstargeting macOS, as using the old class results in a bad bug under macOS10.15 or newer.Other new features include: Add support for using native spell checking in wxTextCtrl. Add XRC handler for wxStyledTextCtrl. Implement support for undo/redo for wxTextCtrl in wxOSX. Add wxImage::Change{Saturation,Brightness,HSV,Lightness}(). Add wxKeyEvent::IsAutoRepeat(). Add wxSpinCtrl::GetTextValue().There have a few updates for the new compiler versions and other modernizations: wxWidgets headers have been updated to not produce any warnings whencompiling in C++20 mode with gcc 11 and clang 12. MSVS 2022 is now supported. Variadic functions such as wxPrintf() and wxLogXXX() now supportstd::string_view arguments too. wxMSW uses (quite old) Winsock 2 by default rather than the (absolutelyancient) Winsock 1.A few optimizations as well: wxMBConv was significantly sped up under Unix systems. Creating standard system fonts is now much faster in wxOSX.And other than that, there were all the usual minor improvements and bug fixes: wxMediaCtrl in wxGTK now works when using Wayland too. Fix key event generation in wxDataViewCtrl. Improve handling printer settings in wxMSW and wxGTK. Fix mouse events when using touch events in wxGTK. Fix wxDC::Blit() when using RTL layout in wxMSW. Improve wxSpinCtrlDouble significant digits handling. Several bug fixes in the long-neglected wxUniv port.That’s all for this “brief” summary, please don’t hesitate to try the newfeatures and let us know if you have any questions about them or if you findany problems, so that they could be fixed before the upcoming 3.2.0 release.Thanks in advance! Comments IRC Channel Moving to Libera.Chat Posted on May 31, 2021 As many of you might have heard, the Freenode IRC network changed management aweek ago, in what can only be described as a hostile takeover. The originalFreenode staff that has taken great care of us for about two decades now haveall resigned from Freenode, and created Libera.Chat, which we havedecided to migrate to. This decision aligns with hundreds other open sourceprojects making the same migration now, including Ubuntu, Gentoo,Wikimedia, FreeBSD, Fedora, Arch Linux, LibreELEC,Arduino, and PostgreSQL. We understand that this may be disruptive,but believe this move will ultimately be best for everyone.In order to ensure that our relatively small IRC community of users isn’tdivided long term, we have muted our channel on Freenode, leaving a notice withupdated instructions for joining our new channel on Libera.Chat, where you willfind all of the same helpful and experienced wxWidgets users.Please see our IRC Channel page for help with connecting to Libera.Chat. Comments Ingenuity Helicopter Posted on April 19, 2021 wxWidgets code probably doesn’t run on Mars (yet), but wxPython/wxWidgets isnevertheless one of the projects whose developers have been credited ascontributors to the NASA Ingenuity mission. Comments News Archive Quick Links Hello World in wxWidgets Online Manual Community Wiki Report a Bug GitHub Repository Development Roadmap Follow Us News RSS Feed Developer Blog Solutions Copyright © 2022 wxWidgets